[Bsod-mentors] Proposal SoD

Carsten Tigges Luna-Project info at luna-project.de
Fri Jun 9 18:15:14 CEST 2006


Hello mentors!

Biography:
................................................................................................................................................................................................
My name is Carsten Tigges (Cortot). I am a 38 years old, german piano teacher. My address:

Dürkheimer Weg 65
40227 Düsseldorf

Fon: (0)49+211/7590478
e-mail: info at luna-project.de


 I know Blender since version 2.33. After visiting the event after the "Elephants dream"- first night I was very impressed and
want to contribute something. Because this will be a piece of documention related to
modelling, I have compiled 3 of my best modelling results.

I am teaching Blender for about one and a half year. All in a one-to-one situations like piano lessons.
To give further support for my students I wrote a html with links to several .blend-files.

Links to the modells and the html you can find here.

I am about to build a website for Blender beginners (also pros, who want to change their production environment).
So I am writing this docs in any case. With the financial support of the Blender Foundation, it would be possible to
me to have more than one week of pure project time and create something extraordinary.

I am not quite sure wether I am able to write this doc in English. Besides I need a german version for me. But if it should 
be necessary I can call for help of three friends, which are native speakers.

Synopsis:
........................................................................................................................................................................................................
I would like to write about basic experiences with modelling in real world like cutting holes, making plastercasts,
smooth forms, connect with glue, aligning, playing with construction sets and thinks like that. For each of these basic
experiences there are a lot of technical possibilites to realise them in Blender. I would like to guide the beginner through
these variations (e.g. "10 ways of cutting through something").
Starting point for this are modifications of existing modells. I think thats much easier than creating a geometry from
scratch.
After this, there are some examples which are based on the combination of these basic modelling experiences.
E.g. extruding and smoothing to build a boomerang.

I want to reach two main goals with that:

1.The pros and cons of each workflow to reach a basic modelling experience should become much more evident, if you combine them.
So the student gets orientated and becomes more independent.

2.Starting with basic experiences of form, the student can easier improve his power of observation. And this leads
to more power of imagination. And if you can imagine what you want to create, you will do it.

After this first chapter, I would like to provide some proposals for own projects of the students. That means no tutorial-like
"do this, do that"- project, but some remarks about pitfalls and some inspirating stuff like images and drawings to play around.

The third part should be something like a visual reference:
A list of all technical steps like selecting, loop cut, extrude etc.:
All this features are presented as as a set of two screenshots, one before and one after the operation with shortcuts and very short comments.

For all this purposes I would like to create a lot of infografics in inkscape/svg-style.

Scope:
.......................................................................................................................................................................................................
-My project should deal with Meshmodelling. Nurbs, Metaballs etc. are mentioned very compact as first steps of a modell.
They should be converted and only used to save time.

-Subsurfs, select mode and proportional editing are very important topics.

-There will be a special exercise for spatial orientation. 

-Tricks with cursor and objectcenter with regard to rotations.

-All meshtools like spin etc..

-Operations with and without transform widget.

-Some python scripts: At least BridgeFaces/Edges Loops, B-Brush Sculpter and Bevel Center

-Vocabulary, that should be understood after learning: Vertex, Edge, Face, Normal, Local, Global, Center, Loop, axis orientation, tri and quads.

Some unanswered questions for me:
............................................................................................................................................................................................................
-Are there any coordinations between the projects to avoid double work. How detailed I have to deall with vital functions?
-For the above mentioned website I have developped a set of pythonscripts, which can be used like a player to display
didactical content directly in Blender. I have tested these scripts und WindowsXP and SuseLinux 9.2. They work fine.
It would be very easy for me, if I could use this scripts. No full python installation required. Just all in one .blend-file.

Deliverables:
..............................................................................................................................................................................................................
I guess, that this part is something like an ensurance for the Blender Foundation, to get proper results. The quality of my proproposal and
its realisation depends from the question whether I am able to find good keywords to pace the beginners experience of form and modelling.
After that is important to speak clearly and avoid a simple summary of technical vocabulary.
Nevertheless, I can say that at least 12-15 pages of pure text are needed. I think it would be a good feature, if there would be only 12 pages of
pure text, but with some clear and impressive infographics. 
As mentioned above, the visual reference should contain every meshtool and command. Each as a pair of two images with infographic addition.

                                                        Have a nice day
                                                        if (time!=day):
                                                              Have a big cup of coffe
                                                        else:
                                                              Nice reviewing

                                                                                      Carsten Tigges                                                            

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