[Bsod-mentors] Deadline approaching!

meonline at me-online.me.uk meonline at me-online.me.uk
Mon Jul 17 12:23:06 CEST 2006


Hey, I'm still planning on finishing the modeling tuts by the original
deadline, but the introductory articles on the view, etc that I was asked
to do as well, I think I could well use the extra time. Again, as someone
else mentioned, another week would enable me to add that extra bit of
polish to all the tuts and end with a much more professional product.

-Michael

> Hi everyone,
>
> We need an update from everyone now please.  I'm willing to extend the
> deadline by maybe a week if you guys need it, but you need to let us know
> now.
>
> I'm gonna be tough here, if we don't get an update on your project, it'll
> be
> assumed you don't require any extra time and that what is on the wiki is
> finished as of Wednesday.
>
> Please help us out and give us some info.
>
> Tim
>
> On 7/17/06, info at macouno.com <info at macouno.com> wrote:
>>
>> Hello everyone, I'm just checking in from the mentor angle and wondering
>> how
>> everyone is doing. The deadline is just around the corner, and it looks
>> like there is
>> still a lot to do!
>>
>> I think an in depth update from all participants is in order?
>>
>> Dolf Veenvliet
>>
>> On 11 Jul 2006 at 12:00, bsod-mentors-request at blender. wrote:
>>
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>> > Today's Topics:
>> >
>> >    1. Re: A heads up (Mal)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Mon, 10 Jul 2006 16:38:17 +0100
>> > From: Mal <mal at candointeractive.com>
>> > Subject: Re: [Bsod-mentors] A heads up
>> > To: Blender Summer of Docs project <bsod-mentors at blender.org>
>> > Message-ID: <44B27469.3030307 at candointeractive.com>
>> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>> >
>> > Hi Rob,
>> >
>> > I've completed most of the content for the "Introduction to the GE"
>> > tutorial.
>> >
>> >
>> http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
>> >
>> >
>> > As the tutorial is aimed at people who might be using Blender for the
>> > first time, and wanting to focus only on the GE features, it required
>> > quite a bit of balancing of practical "hands on" exercises, and not
>> > overloading the user with too much information.
>> >
>> > I've also used a few animated GIFs within the tutorial to illustrate
>> > some more advanced interactions ( such as setting up the game logic
>> > blocks, which involves clicking in a few places, as well as dragging
>> > between connections ).
>> >
>> > I've used a similar structure to teach Blender and the GE to work
>> > experience students, so hopefully it'll be of use to other students
>> > wanting to learn Blender in a fun way ( making simple games :)
>> >
>> > If some of the mentors could look over it, I think it is more or less
>> > ready to be tweaked to conform to the agreed templates.  If you can
>> give
>> > me some pointers, I'll focus on that part of it now.
>> >
>> > I'm also planning on doing a Part 2 at some stage in the future, which
>> > will touch on some more advanced GE features ( and will assume that
>> the
>> > user has some Blender editing skills, rather than having to allow for
>> > non-skilled Blender users ).
>> >
>> > Regards...
>> > Mal
>> >
>> > > Man, the mailing list sure has been quiet lately.
>> > >
>> > > I'm sure everyone is watching the clock, but I thought it would be
>> > > good to give everyone a heads up. If you haven't realized it yet, we
>> > > have about 10 days left. That's really not a lot of time. I hope
>> > > everything is going well for everyone =).
>> > >
>> > > -Rob
>> > > _______________________________________________
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>> >
>> >
>> >
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>> >
>> > End of Bsod-mentors Digest, Vol 3, Issue 3
>> > ******************************************
>> >
>>
>>
>>
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