[Bf-viewport] Failled accurate soft shadow attempt
Clément FOUCAULT
foucault.clem at gmail.com
Mon Sep 4 15:39:11 CEST 2017
Hi guys,
As you may have noticed I had some trouble one week ago and did not
commited anything. This is because I was trying to get the most awesome
shadows out of shadow maps.
Foolish of me to think this had not been attempted before. I reckon having
lost a bit of time before doing research.
But long story short: There is no good, easy, fast solution for realistic
soft shadows. By this, I mean contact hardening soft shadows. Fixed size
penumbra shadows will be implemented (they already are).
A more complete explanation of what I tried can be found here:
https://wiki.blender.org/index.php/User:Hypersomniac/Dev_reports/Soft_shadows_failure#Soft_Shadow_Map_Faillure
If someone is feeling more confident on this and want to take a shot at it,
please do and get in touch.
Clément
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