[Bf-viewport] Asking for open tasks

Ha Huy Khanh khanhhh89 at gmail.com
Thu Mar 16 10:11:24 CET 2017


Thanks Dalai
I am looking at https://developer.blender.org/T49043 and
https://developer.blender.org/T49042 for tasks
If you have any open tasks, please feel free to contact me.

On Thu, Mar 16, 2017 at 12:24 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi Ha,
>
> The OpenGL task is indeed a place where help is still required.
>
> Apart from that we soon will get mockups for how the practical modes
> (edit mesh, object mode, pose, ...) will be in 2.8. And a public
> document with Eevee (the PBR realtime engine) roadmap will be
> available soon.
>
> So plenty of room for help with exciting projects. But even then, the
> sooner we all get rid of the old OpenGL, the sooner we can move on.
>
> Best regards,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2017-03-15 15:18 GMT+01:00 Aaron Carlisle <carlisle.b3d at gmail.com>:
> > Hi,
> >
> > Look at the OpenGL tasks on https://developer.blender.org/
> project/board/74/
> >
> > Aaron Carlisle
> >
> > Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
> > Project administrator for the Blender 3D Documentation Project
> >
> > On Wed, Mar 15, 2017 at 5:03 AM, Ha Huy Khanh <khanhhh89 at gmail.com>
> wrote:
> >>
> >> Hi all,
> >> I write this email to introduce about myself, hoping that I could use my
> >> skills to help
> >> the Viewport's project. I am Khanh Ha and I have been following the
> >> Blender Viewport project for a while. I am going to have more spare
> time in
> >> the future, and can commit about 25 hours per week to Blender (3 hours
> per
> >> day and 10 hours in the weekend). In the following, I will try to
> summarize
> >> my graphics-related skills, hoping that it will help you know what I can
> >> handle in the Viewport project.
> >> - 4 years of experience in C/C++, OpenGL
> >> - Several months of experience in DirectX11
> >> - Implemented the OpenGL Graphics backend and mesh visualization effects
> >> for the 3D printer software http://www.nyomo.com/. You can see my
> Youtube
> >> here
> >> - Implemented mesh processing algorithms and a sculpting module for the
> >> above 3D printer.
> >> - Worked with Cambell to reimplement the skin modifier for Blender, but
> >> rejected by artists
> >> - Finished a commit in OpenGL immediate replacement tasks.
> >>
> >> If you have any open tasks that I can help you, please feel free to
> >> contact me. I am glad to help you.
> >> --
> >>
> >> Ha Huy Khanh
> >> Graphics Developer
> >> School of Information & Communication Technology - Hanoi University of
> >> Science & Technology
> >> Mobile: 01686499853
> >> Skype: khanhhh89
> >>
> >> _______________________________________________
> >> Bf-viewport mailing list
> >> Bf-viewport at blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-viewport
> >>
> >
> >
> > _______________________________________________
> > Bf-viewport mailing list
> > Bf-viewport at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-viewport
> >
> _______________________________________________
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>



-- 

Ha Huy Khanh
Student
School of Information & Communication Technology - Hanoi University of
Science & Technology
Mobile: 01686499853
Y!M: khanhaaaa
Skype: khanhhh89
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