[Bf-viewport] Blender 2.8 Viewport Development

Jacob Merrill blueprintrandom1 at gmail.com
Tue Sep 27 23:34:50 CEST 2016


what about upgrading BL to forward+ rendering?

then changing the materials input contexts to BL or PBR per material?

from what I understand Forward+ rendering could be made backward compatible?

Thanks everyone for blender!

On Tue, Sep 27, 2016 at 2:10 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Thanks for the write up! Great to see the ideas that have been
> floating around confirmed in this document. There's lots of questions
> I could ask about the specific implementations, but it's probably too
> early for that. But a few general ones:
>
> * The relation between realtime Blender Internal and the PBR viewport
> is not clear to me. Would the plan be to maintain the existing BI
> shading/lighting system, and add a PBR system in addition, or would
> they overlap, get merged or share code somehow?
>
> * It's not really obvious where tasks fit. We have screens which also
> corresponds to a specific workflow or "task", but it's not as fine
> grained. Multiple viewports in a screen could have different shading
> but not a different object mode. The easiest would be to say a task is
> a shading mode preset, but maybe there's ideas here to tie
> screens/modes/tools into it as well.
>
> * Alpha order handling seems a like it could be something that makes
> cleanly separating plates tricky, but I guess this a general problem
> in realtime rendering. I'm not too familiar with the latest methods
> though so perhaps there's algorithms that fit the plates model well.
>
>
> On Tue, Sep 27, 2016 at 2:00 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > Dear all,
> >
> > For the past few days we had a Blender 2.8 viewport development
> > workshop at the Blender Institute.
> >
> > We focused our discussions in the user experience, but deliverables
> > were decised based on the expected progression of the code
> > development. The implementation and usability (UI, ...) are still
> > pending, but the big picture here presented is enough to structure the
> > oncoming code architecture.
> >
> > The overall design was just posted on the development blog:
> > https://code.blender.org/2016/09/blender-2-8-viewport-development/> >
> > We welcome any comments and feedback you may have *BUT* please let's
> > use the bf-viewport mailing list for that, just to keep it more
> > focused.
> >
> > Apart from that we will soon announce an open-call for helping with
> > the OpenGL immediate mode to modern OpenGL effort. That will be the
> > easiest way for other developers to get involved with the viewport
> > project.
> >
> > Best regards,
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> > _______________________________________________
> > Bf-viewport mailing list
> > Bf-viewport at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-viewport
> _______________________________________________
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