[Bf-viewport] Blender 2.8 hardware requirements
Mike Erwin
significant.bit at gmail.com
Mon May 16 21:16:06 CEST 2016
What are the hardware implications of targeting OpenGL 3.2? Which GPUs are
going to be left behind? Let’s take a look at the minimum hardware that is
supported.
https://docs.google.com/document/d/1H2AjV-dZJuaxM24FChYoa9TY1doZEFavMHe_MyM9GqE/edit?usp=sharing
This is something I'd eventually like to share with a wider audience, but
first I'm sharing it with you for feedback. Feel free to make comments
directly on the document.
Thanks!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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