[Bf-viewport] Updates for the week of June 6th - June 13th

Mitchell Stokes mogurijin at gmail.com
Thu Jun 16 23:07:03 CEST 2016


Hello Mike,

2.8 sounds like a good target. By "ready for master," I did not intend to
imply 2.7x, but instead a main development branch (either current master or
a 2.8 branch).

--Mitchell

On Thu, Jun 16, 2016 at 12:54 PM, Mike Erwin <significant.bit at gmail.com>
wrote:

> Mitchell Stokes <mogurijin at gmail.com> wrote:
>>
>> Last week there was discussion on steps needed to bring Clément's PBR
>> into "official" Blender. Do we have a battle plan for that? If not, is
>> discussion still ongoing, or do we need to startup discussion again? Should
>> we start a wiki page of tasks needed to make the branch ready for master?
>>
>
> Great discussion. Helped to frame PBR as a preview for offline renders
> (Cycles), for external real-time renders (Unreal) and a first-class target
> itself. And that *all* of these uses are important. UX complexities abound*
> -- is Paweł Łyczkowski involved, and if not can he be? Clément did post a
> spreadsheet on how well different features work as of the latest version.
> I'm also interested in what still needs to be done.
>
> I'd rather see PBR align with the 2.8 release. Partly based on how much
> time such a major update might need, and part because it's such an
> important aspect of the new viewport and... well 2.8 is where big viewport
> tasks go! Focus energies on the big release. What does everyone else think?
>
>
>> Mike, do you have your documents ready to present? If not, do you expect
>> them to be ready soon? Next week maybe?
>>
>
> Still aiming for this week: Friday Eastern US time :). I shared an early
> draft with a few people and am incorporating their feedback.
>
> -- merwin
>
>
> * I'm halfway into this book, would recommend to anyone here:
>
> https://www.amazon.com/Designing-User-Experience-Development-Tools/dp/148224019X
>
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>
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