[Bf-viewport] Updates for the week of June 6th - June 13th

Mike Erwin significant.bit at gmail.com
Thu Jun 16 21:54:51 CEST 2016


Mitchell Stokes <mogurijin at gmail.com> wrote:
>
> Last week there was discussion on steps needed to bring Clément's PBR into
> "official" Blender. Do we have a battle plan for that? If not, is
> discussion still ongoing, or do we need to startup discussion again? Should
> we start a wiki page of tasks needed to make the branch ready for master?
>

Great discussion. Helped to frame PBR as a preview for offline renders
(Cycles), for external real-time renders (Unreal) and a first-class target
itself. And that *all* of these uses are important. UX complexities abound*
-- is Paweł Łyczkowski involved, and if not can he be? Clément did post a
spreadsheet on how well different features work as of the latest version.
I'm also interested in what still needs to be done.

I'd rather see PBR align with the 2.8 release. Partly based on how much
time such a major update might need, and part because it's such an
important aspect of the new viewport and... well 2.8 is where big viewport
tasks go! Focus energies on the big release. What does everyone else think?


> Mike, do you have your documents ready to present? If not, do you expect
> them to be ready soon? Next week maybe?
>

Still aiming for this week: Friday Eastern US time :). I shared an early
draft with a few people and am incorporating their feedback.

-- merwin


* I'm halfway into this book, would recommend to anyone here:
https://www.amazon.com/Designing-User-Experience-Development-Tools/dp/148224019X
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