<div dir="ltr">Hello Mike,<br><div><br>2.8 sounds like a good target. By "ready for master," I did not intend to imply 2.7x, but instead a main development branch (either current master or a 2.8 branch).<br><br></div><div>--Mitchell<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 16, 2016 at 12:54 PM, Mike Erwin <span dir="ltr"><<a href="mailto:significant.bit@gmail.com" target="_blank">significant.bit@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class="">Mitchell Stokes <span dir="ltr"><<a href="mailto:mogurijin@gmail.com" target="_blank">mogurijin@gmail.com</a>></span> wrote:<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div><div>Last week there was discussion on steps needed to bring Clément's PBR into "official" Blender. Do we have a battle plan for that? If not, is discussion still ongoing, or do we need to startup discussion again? Should we start a wiki page of tasks needed to make the branch ready for master?<br></div></div></div></div></div></div></div></div></div></div></blockquote><div><br></div></span><div>Great discussion. Helped to frame PBR as a preview for offline renders (Cycles), for external real-time renders (Unreal) and a first-class target itself. And that *all* of these uses are important. UX complexities abound* -- is <span style="color:rgb(0,0,0)">Paweł Łyczkowski involved, and if not can he be?</span> Clément did post a spreadsheet on how well different features work as of the latest version. I'm also interested in what still needs to be done.</div><div><br></div><div>I'd rather see PBR align with the 2.8 release. Partly based on how much time such a major update might need, and part because it's such an important aspect of the new viewport and... well 2.8 is where big viewport tasks go! Focus energies on the big release. What does everyone else think?</div><span class=""><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div><div></div><div>Mike, do you have your documents ready to present? If not, do you expect them to be ready soon? Next week maybe?</div></div></div></div></div></div></div></div></div></div></blockquote><div><br></div></span><div>Still aiming for this week: Friday Eastern US time :). I shared an early draft with a few people and am incorporating their feedback.</div><div><br></div><div><div data-smartmail="gmail_signature">-- merwin</div></div><div data-smartmail="gmail_signature"><br></div><div data-smartmail="gmail_signature"><br></div><div data-smartmail="gmail_signature">* I'm halfway into this book, would recommend to anyone here:</div><div data-smartmail="gmail_signature"><a href="https://www.amazon.com/Designing-User-Experience-Development-Tools/dp/148224019X" target="_blank">https://www.amazon.com/Designing-User-Experience-Development-Tools/dp/148224019X</a><br></div></div></div></div>
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