[Bf-viewport] Updates for the weeks of August 8th to August 29th

Jacob Merrill blueprintrandom1 at gmail.com
Tue Aug 30 00:30:34 CEST 2016


With the new methods of rendering the UI, will it be possible to bring a
window panel into the viewport as the texture on a plane?

(For preparing to 'unhinge' the UI for VR / Vive like interactions?)



On Mon, Aug 29, 2016 at 2:34 PM, Mike Erwin <significant.bit at gmail.com>
wrote:

> Wow, August seemed to fly by!
>
> I've been focused on the OpenGL upgrade -- eliminating GLU and replacing
> legacy glBegin/End with Gawain's immediate mode work-alike. Added simple
> built-in shaders for common 2D & 3D drawing. So far so good.
>
> https://developer.blender.org/T49165 is the master task, commits are
> linked to its subtasks.
>
> Just started looking at ways to simplify solid mode drawing.
> draw_mesh_fancy does about 1000 different things depending on the current
> state: which mode we're in, whether something is selected or active, etc.
> Layered / composited drawing in 2.8 will avoid messes like this.
> Experimental goal: simple draw_mesh_solid function that uses one
> solid-specific shader.
>
> LET'S MEET -- I'm visiting the Blender Institute the 2nd half of
> September, to discuss future viewport designs (technical and visual) with
> whoever shows up! Will also be at the Blender Conference end of October.
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
>
> On Mon, Aug 29, 2016 at 4:43 PM, Mitchell Stokes <mogurijin at gmail.com>
> wrote:
>
>> Hello devs,
>>
>> Any interesting viewport updates for the weeks of August 8th to August
>> 29th? Any plans for the upcoming week? I will be aggregating information on
>> the Viewport Reports wiki page[1].
>>
>> Thanks,
>> Mitchell Stokes
>>
>> [1] https://wiki.blender.org/index.php/Dev:2.8/Viewport/Reports
>>
>> _______________________________________________
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>>
>>
>
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