[Bf-viewport] What format will the render be?

Mike Erwin significant.bit at gmail.com
Tue Aug 23 20:28:00 CEST 2016


Thanks! That's incredibly useful information. Depth pre-pass is no problem,
was planning that anyway.

On Tuesday, August 23, 2016, Jorge Bernal <jbernalmartinez at gmail.com> wrote:

> Now with link even. https://github.com/UPBGE/blender/issues/141
> El 23/8/2016 7:50 p. m., "Jorge Bernal" <jbernalmartinez at gmail.com
> <javascript:_e(%7B%7D,'cvml','jbernalmartinez at gmail.com');>> escribió:
>
>> You can do the light culling pass using opencl. This way you avoid the
>> use of compute shader.
>>
>> In this link (at thread bottom) is the investigation about forward+ that
>> i did several weeks ago for upbge "fork".
>>
>> Regards
>> El 23/8/2016 5:50 p. m., "Mike Erwin" <significant.bit at gmail.com
>> <javascript:_e(%7B%7D,'cvml','significant.bit at gmail.com');>> escribió:
>>
>>> We still need to work some of these things out.
>>>
>>> I like the flexibility of forward+. Will we be able to implement that in
>>> OpenGL 3.2? Thinking of the compute part. Even latest Mac OS is stuck on GL
>>> 4.1 with no compute shaders. Worth investigating!
>>>
>>> PBR definitely, Clément knows more about this. Support workflows
>>> targeting Cycles, targeting Unreal. We can mine Unreal for ideas. PBR will
>>> be the usual best viewing mode, but not the only option. Some projects don't
>>> need a "final" render or realistic materials.
>>>
>>> For example UI elements & widgets can use a totally different shading
>>> model but still be integrated into the scene among fully shaded objects.
>>>
>>> Short answer: we still need to decide what is needed & how feasible
>>> are the things we want. Brainstorm here, then make a design task on dev.b.o?
>>>
>>> On Tuesday, August 23, 2016, Jacob Merrill <blueprintrandom1 at gmail.com
>>> <javascript:_e(%7B%7D,'cvml','blueprintrandom1 at gmail.com');>> wrote:
>>>
>>>> Will the viewport renderer use Forward+ rendering?
>>>>
>>>> some sort of programmable pipeline?
>>>>
>>>> PBR?
>>>>
>>>> is there a document I can read for the render type/capabilities?
>>>>
>>>
>>>
>>> --
>>> Mike Erwin
>>> musician, naturalist, pixel pusher, hacker extraordinaire
>>>
>>> _______________________________________________
>>> Bf-viewport mailing list
>>> Bf-viewport at blender.org
>>> <javascript:_e(%7B%7D,'cvml','Bf-viewport at blender.org');>
>>> https://lists.blender.org/mailman/listinfo/bf-viewport
>>>
>>>

-- 
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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