[Bf-viewport] H

Jacob Merrill blueprintrandom1 at gmail.com
Mon Jun 8 00:51:14 CEST 2015


I am very glad to hear that!

I am one of the few people who like the interactive elements of the current
engine,

Of the few headaches I found with the game engine is physics, but there has
been some
significant  strides in that regard,

Thank you for all your hard work
I wish I knew more then just scripting layer python :D


On Sun, Jun 7, 2015 at 1:19 PM, Mike Erwin <significant.bit at gmail.com>
wrote:

> Short answer: yes!
>
> Read Ton's code.blender.org piece about 2.7, 2.8 & beyond. It talks about
> possible fusion of "regular" blender and the game engine. I think for now
> we're tackling visuals only, not interactivity. We need to figure out the
> path between what we have today and that, and this list is the place to
> figure that out.
>
> I did some performance work earlier this year focused more on
> geometry modeling than on surface appearance. The same code could boost
> real-time "final" renders once a few more pieces are in place.
>
> On Sunday, June 7, 2015, Jacob Merrill <blueprintrandom1 at gmail.com> wrote:
>
>> Hello,
>> just wondering what level of performance we are shooting for,
>>
>> To get the most out of the viewport, occlusion, LOD, and instancing of
>> geometry would be necessary , If all of this was done at the GPU level,
>> we might be able to render high quality previews or even final shots in
>> real time.
>>
>> Basically the viewport IS a game engine....
>>
>> is this in the plan/framework?
>>
>
>
> --
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
>
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> Bf-viewport at blender.org
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>
>
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