[Bf-viewport] OpenGL ES compatibility

Jacob Merrill blueprintrandom1 at gmail.com
Tue Dec 8 04:42:40 CET 2015


Like to load a sketchfabish render,  or a ue4ish render or a (generic
context) render, so the viewport model looks just like the target render,
and since it is distributed separately, it does not necessarily need be gpl?
On Dec 7, 2015 6:51 PM, "Mike Erwin" <significant.bit at gmail.com> wrote:

> Jacob Merrill <blueprintrandom1 at gmail.com> wrote:
>
>> Is there any way to socket the render?
>>
> My first instinct is that there will be one "best" renderer for any
> specific system. So swapping out renderers at runtime or between runs
> doesn't make sense. Plus that would be a *nightmare* to code up! There will
> most likely be platform-specific code though, and options to enable or
> disable at build time.
>
>> Can data be independent of the render?
>>
> For the most part yes. It gets interesting for materials &
> shaders-as-content -- some might be specific to the renderer or targeted
> game engine. This is still very much open for design.
>
>> So you could later update/change render features without effecting the
>> rest of blender?
>>
>  From one release to the next you mean? Please clarify.
>
> -- Mike
>
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