[Bf-viewport] OpenGL ES compatibility

Jacob Merrill blueprintrandom1 at gmail.com
Tue Dec 8 03:26:58 CET 2015


Is there any way to socket the render?

Can data be independent of the render?

So you could later update/change render features without effecting the rest
of blender?
On Dec 7, 2015 4:25 PM, "Mike Erwin" <significant.bit at gmail.com> wrote:

> The iOS and Mac App Store guidelines prohibit GPL software because their
> terms are incompatible. If this situation ever changes Blender might be
> pretty cool on an iPad. Point is we can't use iOS as a reason to be
> compatible with any version of OpenGL ES. Android of course *is* a good
> reason to! Windows tablets do full GL (right?) so those already work.
>
> One of the main benefits of using GL 3.x proper (x = 2 or 3) is that we
> don't have to tiptoe around GPU features that might or might not be there.
> I'd like the same for ES if we do support it, and would push for 3.0 there.
> One style of GLSL, one big set of guaranteed features.
>
> If a new Blender feature relies on geometry shaders or something else not
> in ES, do we simply not support that feature on ES platforms? Like we do
> today for OpenSubdiv on Mac.
>
> Sorry for sounding negative; I'm just trying to understand the issues and
> let us make informed decisions.
> :D <-- see, optimism!
>
> -- Mike
>
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>
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