[Bf-vfx] Plans for mesh reconstruction from tracked video
Christopher Taylor
christopher.daniel.taylor at gmail.com
Wed Apr 25 19:50:32 CEST 2012
I don't know how possible it is to impliment- but there are
tools/plugins in other software which allow to do 3D scanning from
images. A similar feature but with video footage would be great. By
"connecting the dots" in pointclouds to reconstruct more complex
terrains such as hills or more complex terrain, there would be a lot of
time saved for tracking this sort of footage. The "floor" settings etc.
are great but relatively limited if you're working on hilly or uneven
terrain. We don't necessarily need thousands of points of precision, but
the possibility to have a hilly terrain basically track-scanned to a
low-poly terrain would allow for so much time saved in tweaking that it
would be unbelievable for integrating objects.
Just my two cents...
Le 25/04/2012 17:41, Keir Mierle a écrit :
> Actually, there is one thing you can do as an end user: Design the
> interface and flows. Describe exactly how your 'dream' (but realistic)
> tool would work. This can help prioritize various features, since in
> practice there is limited time and not everything can get added.
>
> Keir
>
> On Wed, Apr 25, 2012 at 8:36 AM, Christopher Taylor
> <christopher.daniel.taylor at gmail.com
> <mailto:christopher.daniel.taylor at gmail.com>> wrote:
>
> Please, please get organised to get this in blender :) I'm an
> artist with very little ways of helping except "end user testing"
> because of lack of time to learn programming in blender. This sort
> of feature is the one thing missing in the tracker for quick and
> dirty work :)
>
>
> On Apr 25, 2012, at 5:01 PM, Keir Mierle <mierle at gmail.com
> <mailto:mierle at gmail.com>> wrote:
>
>> Hi Adam,
>>
>> Mesh reconstruction is a great project. Do you have a proposed
>> algorithm? I am (any day now) releasing a general least squares
>> minimizer that will help with mesh reconstruction, but there is
>> still lots of other work to do.
>>
>> Keir
>>
>> On Wed, Apr 25, 2012 at 7:45 AM, Adam Dominec
>> <a.d.ominec at gmail.com <mailto:a.d.ominec at gmail.com>> wrote:
>>
>> Hello all,
>>
>> as a school project, I would like to add mesh reconstruction to
>> Blender's camera tracker. A tool to (at least) triangulate
>> the point
>> cloud intelligently and estimate its diffuse texture.
>> Although the
>> resulting geometry will be quite rough probably, it should be
>> more
>> convenient to work with than the original point cloud. One
>> could use it
>> as retopo base, for example.
>>
>> My main question is: isn't there anybody else working on
>> this? I have
>> neither seen it (mesh reconstruction) in the plans of Blender
>> nor Libmv,
>> which seems rather surprising to me.
>>
>> Regards,
>> Adam
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