[Bf-vfx] Plans for mesh reconstruction from tracked video

Christopher Taylor christopher.daniel.taylor at gmail.com
Wed Apr 25 17:52:57 CEST 2012


Not a bad idea.. I'll look to see what I can do :)

On Apr 25, 2012, at 5:41 PM, Keir Mierle <mierle at gmail.com> wrote:

> Actually, there is one thing you can do as an end user: Design the interface and flows. Describe exactly how your 'dream' (but realistic) tool would work. This can help prioritize various features, since in practice there is limited time and not everything can get added.
> 
> Keir
> 
> On Wed, Apr 25, 2012 at 8:36 AM, Christopher Taylor <christopher.daniel.taylor at gmail.com> wrote:
> Please, please get organised to get this in blender :) I'm an artist with very little ways of helping except "end user testing" because of lack of time to learn programming in blender. This sort of feature is the one thing missing in the tracker for quick and dirty work :)
> 
> 
> On Apr 25, 2012, at 5:01 PM, Keir Mierle <mierle at gmail.com> wrote:
> 
>> Hi Adam,
>> 
>> Mesh reconstruction is a great project. Do you have a proposed algorithm? I am (any day now) releasing a general least squares minimizer that will help with mesh reconstruction, but there is still lots of other work to do.
>> 
>> Keir
>> 
>> On Wed, Apr 25, 2012 at 7:45 AM, Adam Dominec <a.d.ominec at gmail.com> wrote:
>> Hello all,
>> 
>> as a school project, I would like to add mesh reconstruction to
>> Blender's camera tracker. A tool to (at least) triangulate the point
>> cloud intelligently and estimate its diffuse texture. Although the
>> resulting geometry will be quite rough probably, it should be more
>> convenient to work with than the original point cloud. One could use it
>> as retopo base, for example.
>> 
>> My main question is: isn't there anybody else working on this? I have
>> neither seen it (mesh reconstruction) in the plans of Blender nor Libmv,
>> which seems rather surprising to me.
>> 
>> Regards,
>> Adam
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