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I don't know how possible it is to impliment- but there are
tools/plugins in other software which allow to do 3D scanning from
images. A similar feature but with video footage would be great. By
"connecting the dots" in pointclouds to reconstruct more complex
terrains such as hills or more complex terrain, there would be a lot
of time saved for tracking this sort of footage. The "floor"
settings etc. are great but relatively limited if you're working on
hilly or uneven terrain. We don't necessarily need thousands of
points of precision, but the possibility to have a hilly terrain
basically track-scanned to a low-poly terrain would allow for so
much time saved in tweaking that it would be unbelievable for
integrating objects.<br>
<br>
Just my two cents...<br>
<br>
Le 25/04/2012 17:41, Keir Mierle a écrit :
<blockquote
cite="mid:CADpYijHDVb7xEP4+wsGVbTT0v_o7wv6r0PcN06U4KGcdstksMw@mail.gmail.com"
type="cite">
<div class="gmail_extra">Actually, there is one thing you can do
as an end user: Design the interface and flows. Describe exactly
how your 'dream' (but realistic) tool would work. This can help
prioritize various features, since in practice there is limited
time and not everything can get added.</div>
<div class="gmail_extra"><br>
Keir<br>
<br>
<div class="gmail_quote">On Wed, Apr 25, 2012 at 8:36 AM,
Christopher Taylor <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:christopher.daniel.taylor@gmail.com"
target="_blank">christopher.daniel.taylor@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF">
<div>Please, please get organised to get this in blender
:) I'm an artist with very little ways of helping except
"end user testing" because of lack of time to learn
programming in blender. This sort of feature is the one
thing missing in the tracker for quick and dirty work :)
<div>
<div class="h5"><br>
<br>
On Apr 25, 2012, at 5:01 PM, Keir Mierle <<a
moz-do-not-send="true"
href="mailto:mierle@gmail.com" target="_blank">mierle@gmail.com</a>>
wrote:<br>
<br>
</div>
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<div class="h5">
<blockquote type="cite">
<div>
<div class="gmail_extra">Hi Adam,</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">Mesh reconstruction is a
great project. Do you have a proposed
algorithm? I am (any day now) releasing a
general least squares minimizer that will help
with mesh reconstruction, but there is still
lots of other work to do.</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">Keir<br>
<br>
<div class="gmail_quote">On Wed, Apr 25, 2012 at
7:45 AM, Adam Dominec <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:a.d.ominec@gmail.com"
target="_blank">a.d.ominec@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0 .8ex;border-left:1px
#ccc solid;padding-left:1ex">Hello all,<br>
<br>
as a school project, I would like to add
mesh reconstruction to<br>
Blender's camera tracker. A tool to (at
least) triangulate the point<br>
cloud intelligently and estimate its diffuse
texture. Although the<br>
resulting geometry will be quite rough
probably, it should be more<br>
convenient to work with than the original
point cloud. One could use it<br>
as retopo base, for example.<br>
<br>
My main question is: isn't there anybody
else working on this? I have<br>
neither seen it (mesh reconstruction) in the
plans of Blender nor Libmv,<br>
which seems rather surprising to me.<br>
<br>
Regards,<br>
Adam<br>
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