[Bf-vfx] Tomato camera sensor changes

François T. francoistarlier at gmail.com
Fri Oct 21 16:40:28 CEST 2011


have to test it, but doesn't sounds bad

2011/10/21 Brecht Van Lommel <brechtvanlommel at pandora.be>

> Hi,
>
> On Thu, Oct 20, 2011 at 11:43 PM, Matt Ebb <matt at mke3.net> wrote:
> > If my memory is correct, the main reason this is up for discussion is
> > because of a (mostly convenient) peculiarity of blender, where the aspect
> > ratio is determined by the resolution, and decisions are made in the
> camera
> > model based on what edge (vertical/horizontal) of the final frame is
> longer.
> > I think it would be better to just make this explicit, with 3 FOV
> > calculation modes:
> > * Auto - the default, same as is now
> > * Horizontal priority - always use horizontal sensor size for FOV
> > calculation
> > * Vertical priority - always use vertical sensor size for FOV calculation
> >
> > This could probably affect what is editable in the UI too - if Horizontal
> > priority is selected, the vertical sensor size could be greyed out, and
> vice
> > versa.
>
> This seems like a good solution. If the calculation mode is Auto it
> could show Angle and Sensor Size instead of Angle X and Sensor Width
> and just hide Y/Height components. When selecting a different camera
> preset then I guess it would typically be Vertical priority and it
> would show both dimensions.
>
> So, does everyone agree with this solution? Anyone want to implement this?
>
> Thanks,
> Brecht.
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-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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