[Bf-vfx] Tomato camera sensor changes

Ejner Fergo ejnersan at gmail.com
Fri Oct 21 17:23:49 CEST 2011


Sounds good, if I understand it correctly.

Only question I have is, in Auto mode will sensor_height/angle_y still
be accessible via python?

Wish I could implement this, but I'm just a user...

/Ejner

On Fri, Oct 21, 2011 at 2:54 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> Hi,
>
> On Thu, Oct 20, 2011 at 11:43 PM, Matt Ebb <matt at mke3.net> wrote:
>> If my memory is correct, the main reason this is up for discussion is
>> because of a (mostly convenient) peculiarity of blender, where the aspect
>> ratio is determined by the resolution, and decisions are made in the camera
>> model based on what edge (vertical/horizontal) of the final frame is longer.
>> I think it would be better to just make this explicit, with 3 FOV
>> calculation modes:
>> * Auto - the default, same as is now
>> * Horizontal priority - always use horizontal sensor size for FOV
>> calculation
>> * Vertical priority - always use vertical sensor size for FOV calculation
>>
>> This could probably affect what is editable in the UI too - if Horizontal
>> priority is selected, the vertical sensor size could be greyed out, and vice
>> versa.
>
> This seems like a good solution. If the calculation mode is Auto it
> could show Angle and Sensor Size instead of Angle X and Sensor Width
> and just hide Y/Height components. When selecting a different camera
> preset then I guess it would typically be Vertical priority and it
> would show both dimensions.
>
> So, does everyone agree with this solution? Anyone want to implement this?
>
> Thanks,
> Brecht.
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