[Bf-usd] USD Hydra addon for Blender (published by AMD)
Ton Roosendaal
ton at blender.org
Wed Dec 9 10:29:38 CET 2020
Hi Brian,
Thanks! I will send people over to check on this :)
BTW: For this list the limit was 400k. Made it 1M, but that's still a
decent limit for mailing lists imho.
-Ton-
----------------------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On 09/12/2020 01:01, Brian Savery wrote:
> Hello all on this list. (reposting because apparently the message
> size is limited with screenshots)
>
> Good timing with the message from Jan and others! We (AMD) are ready
> to share for other developers a Hydra rendering addon for Blender!
>
> https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
>
> What it does:
>
> * Allows USD Hydra Render delegates to work inside Blender.
> Basically this is a Blender "Render Engine" which exports data to
> USD and then via Hydra renders with whichever render delegate. (we
> include the Blender GL and Radeon ProRender hydra delegates but
> others should work)
> * Adds a "USD nodetree" which can be substituted for getting the
> straight scene data from Blender. This allows assembling USD data
> via references and rendering that.
> * Also allows exporting assembled USD tree.
> * Basic shaders (Principled) and lights are exported to USD
>
>
> Future stuff:
>
> * Include more render delegates? Or others to test them
> * Finish MaterialX work. Our thought is to translate Cycles shaders
> to materialX to have something portable that any MaterialX
> compliant render delegate can use.
> * Integrate into main Blender code. We think this is abstract
> enough to be part of the main blender code but would like feedback
> first. And maybe setup a USD Working group meeting to discuss how
> this could work.
> * Merge with other USD projects
> * Make work on other os's
>
> Brian
>
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