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<p>Hi Brian,</p>
<p>Thanks! I will send people over to check on this :)</p>
<p>BTW: For this list the limit was 400k. Made it 1M, but that's
still a decent limit for mailing lists imho. <br>
</p>
<div class="moz-signature">
-Ton-
<br>
----------------------------------------------------------------------<br>
Ton Roosendaal - <a class="moz-txt-link-abbreviated" href="mailto:ton@blender.org">ton@blender.org</a> - <a class="moz-txt-link-abbreviated" href="http://www.blender.org">www.blender.org</a><br>
Chairman Blender Foundation, Director Blender Institute<br>
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands<br>
<br>
<br>
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<div class="moz-cite-prefix">On 09/12/2020 01:01, Brian Savery
wrote:<br>
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<div dir="ltr">Hello all on this list. (reposting because
apparently the message size is limited with screenshots)
<div><br>
Good timing with the message from Jan and others! We (AMD)
are ready to share for other developers a Hydra rendering
addon for Blender! <br>
<br>
<a
href="https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon"
target="_blank" moz-do-not-send="true">https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon</a><br>
<br>
What it does:<br>
<ul>
<li style="margin-left:15px">Allows USD Hydra Render
delegates to work inside Blender. Basically this is a
Blender "Render Engine" which exports data to USD and then
via Hydra renders with whichever render delegate. (we
include the Blender GL and Radeon ProRender hydra
delegates but others should work)</li>
<li style="margin-left:15px">Adds a "USD nodetree" which can
be substituted for getting the straight scene data from
Blender. This allows assembling USD data via references
and rendering that.</li>
<li style="margin-left:15px">Also allows exporting assembled
USD tree. </li>
<li style="margin-left:15px">Basic shaders (Principled) and
lights are exported to USD</li>
</ul>
<div><br>
</div>
<div>Future stuff:</div>
<div>
<ul>
<li style="margin-left:15px">Include more render
delegates? Or others to test them</li>
<li style="margin-left:15px">Finish MaterialX work. Our
thought is to translate Cycles shaders to materialX to
have something portable that any MaterialX compliant
render delegate can use.</li>
<li style="margin-left:15px">Integrate into main Blender
code. We think this is abstract enough to be part of
the main blender code but would like feedback first.
And maybe setup a USD Working group meeting to discuss
how this could work. </li>
<li style="margin-left:15px">Merge with other USD projects</li>
<li style="margin-left:15px">Make work on other os's</li>
</ul>
</div>
<div>Brian</div>
</div>
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<br>
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