[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1499] branches/es/es.po: Spanish fixes

bf-translations at blender.org bf-translations at blender.org
Mon Feb 18 18:28:00 CET 2013


Revision: 1499
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1499
Author:   gab3d
Date:     2013-02-18 17:27:59 +0000 (Mon, 18 Feb 2013)
Log Message:
-----------
Spanish fixes

Modified Paths:
--------------
    branches/es/es.po

Modified: branches/es/es.po
===================================================================
--- branches/es/es.po	2013-02-18 15:43:33 UTC (rev 1498)
+++ branches/es/es.po	2013-02-18 17:27:59 UTC (rev 1499)
@@ -8404,11 +8404,11 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:47
 msgid "Reflect"
-msgstr "Reflejar"
+msgstr "Reflexión"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:48
 msgid "Refract"
-msgstr "Refractar"
+msgstr "Refracción"
 
 #. :src: bpy.types.RenderLayer.use_pass_indirect
 #. :src: bpy.types.SceneRenderLayer.use_pass_indirect
@@ -8420,11 +8420,11 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 msgid "IndexOB"
-msgstr "Índice OB"
+msgstr "Índice de Objetos"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:51
 msgid "IndexMA"
-msgstr "Índice MA"
+msgstr "Índice de Materiales"
 
 #. :src: bpy.types.World.mist_settings
 #. :src: bpy.types.WORLD_PT_game_mist
@@ -9334,7 +9334,7 @@
 #. :src: bpy.types.SceneRenderLayer.use_pass_object_index
 #: source/blender/nodes/shader/nodes/node_shader_object_info.c:33
 msgid "Object Index"
-msgstr "Índice de objetos"
+msgstr "Índice de Objetos"
 
 #. :src: bpy.types.MeshPolygon.material_index
 #. :src: bpy.types.MeshTessFace.material_index
@@ -9344,7 +9344,7 @@
 #. :src: bpy.types.Spline.material_index
 #: source/blender/nodes/shader/nodes/node_shader_object_info.c:34
 msgid "Material Index"
-msgstr "Índice de materiales"
+msgstr "Índice de Materiales"
 
 #. :src: bpy.types.Actuator.type:'RANDOM'
 #. :src: bpy.types.BoidState.ruleset_type:'RANDOM'
@@ -28823,7 +28823,7 @@
 
 #. :src: bpy.types.Material.pass_index
 msgid "Index number for the IndexMA render pass"
-msgstr "Número de índice en la pasada Índice MA"
+msgstr "Nº en la pasada Índice de Materiales"
 
 #. :src: bpy.types.Material.use_light_group_exclusive
 msgid "Light Group Exclusive"
@@ -30944,7 +30944,7 @@
 
 #. :src: bpy.types.Object.pass_index
 msgid "Index number for the IndexOB render pass"
-msgstr "Número de índice en la pasada Índice OB"
+msgstr "Nº en la pasada Índice de Objetos"
 
 #. :src: bpy.types.Object.color
 msgid "Object color and alpha, used when faces have the ObColor mode enabled"
@@ -39345,7 +39345,7 @@
 
 #. :src: bpy.types.MeshLoop.index
 msgid "Index number of the loop"
-msgstr "Número índice del bucle"
+msgstr "Número de índice del bucle"
 
 #. :src: bpy.types.MeshLoopColor
 msgid "Vertex loop colors in a Mesh"
@@ -74512,11 +74512,11 @@
 
 #. :src: bpy.types.SelectedUvElement.element_index
 msgid "Element Index"
-msgstr "Índice de elementos"
+msgstr "Índice del elemento"
 
 #. :src: bpy.types.SelectedUvElement.face_index
 msgid "Face Index"
-msgstr "Índice de caras"
+msgstr "Índice de la cara"
 
 #. :src: bpy.types.PropertyGroupItem
 msgid "ID Property"
@@ -79128,7 +79128,7 @@
 
 #. :src: bpy.types.MovieSequence.stream_index
 msgid "Stream Index"
-msgstr "Índice de flujo"
+msgstr "Índice del flujo"
 
 #. :src: bpy.types.MovieSequence.stream_index
 msgid ""
@@ -82745,7 +82745,7 @@
 
 #. :src: bpy.types.Spline.character_index
 msgid "Character Index"
-msgstr "Índice carácter"
+msgstr "Índice del carácter"
 
 #. :src: bpy.types.Spline.character_index
 msgid "Location of this character in the text data (only for text curves)"



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