[Bf-translations-svn] SVN commit: /data/svn/bf-translations [445] branches/zh_CN: 86% done. Last updated by Leon Cheung @11-Mar-12

bf-translations at blender.org bf-translations at blender.org
Sat Mar 10 18:17:33 CET 2012


Revision: 445
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=445
Author:   leon_cheung
Date:     2012-03-10 17:17:31 +0000 (Sat, 10 Mar 2012)
Log Message:
-----------
86% done. Last updated by Leon Cheung @11-Mar-12

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-03-09 17:52:10 UTC (rev 444)
+++ branches/zh_CN/zh_CN.po	2012-03-10 17:17:31 UTC (rev 445)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-03-06 00:34+0100\n"
-"PO-Revision-Date: 2012-03-10 01:51+0800\n"
+"PO-Revision-Date: 2012-03-11 01:15+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -1484,7 +1484,7 @@
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/animation/fmodifier_ui.c:146
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/animation/fmodifier_ui.c:199
 msgid "Poly Order:"
-msgstr "多边形次序:"
+msgstr "多项式阶数:"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/animation/fmodifier_ui.c:148
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/animation/fmodifier_ui.c:201
@@ -8010,7 +8010,7 @@
 #: bpy.types.POSE_OT_constraint_add.type:'STRETCH_TO'
 #: bpy.types.POSE_OT_constraint_add_with_targets.type:'STRETCH_TO'
 msgid "Stretch To"
-msgstr "伸缩"
+msgstr "拉伸"
 
 #: bpy.types.Constraint.type:'TRACK_TO'
 #: bpy.types.OBJECT_OT_constraint_add.type:'TRACK_TO'
@@ -9649,11 +9649,11 @@
 
 #: bpy.types.StretchToConstraint
 msgid "Stretch To Constraint"
-msgstr "伸缩约束"
+msgstr "拉伸约束"
 
 #: bpy.types.StretchToConstraint
 msgid "Stretch to meet the target object"
-msgstr "为激活的物体添加一个伸缩约束"
+msgstr "为激活的物体添加一个拉伸约束"
 
 #: bpy.types.StretchToConstraint.keep_axis
 msgid "Keep Axis"
@@ -9673,7 +9673,7 @@
 
 #: bpy.types.StretchToConstraint.volume
 msgid "Maintain the object's volume as it stretches"
-msgstr "在伸缩时保持物体体积"
+msgstr "在拉伸时保持物体体积"
 
 #: bpy.types.StretchToConstraint.rest_length
 msgid "Original Length"
@@ -14652,7 +14652,7 @@
 
 #: bpy.types.GameObjectSettings.collision_margin
 msgid "Extra margin around object for collision detection, small amount required for stability"
-msgstr "用于探测碰撞的物体外部边缘,更小的尺寸更稳定"
+msgstr "用于检测碰撞的物体外部边缘,更小的尺寸更稳定"
 
 #: bpy.types.GameObjectSettings.controllers bpy.types.Sensor.controllers
 msgid "Controllers"
@@ -14855,7 +14855,7 @@
 
 #: bpy.types.GameObjectSettings.physics_type:'SENSOR'
 msgid "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"
-msgstr "碰撞传感器, 用于探测静态或动态物体但不包括其他拥有碰撞触发的物体"
+msgstr "碰撞传感器, 用于检测静态或动态物体但不包括其他拥有碰撞触发的物体"
 
 #: bpy.types.GameObjectSettings.physics_type:'NAVMESH'
 msgid "Navigation Mesh"
@@ -15646,9 +15646,8 @@
 msgstr ""
 
 #: bpy.types.Brush.use_adaptive_space
-#, fuzzy
 msgid "Adaptive Spacing"
-msgstr "激活的样条"
+msgstr "自适配间隔"
 
 #: bpy.types.Brush.use_adaptive_space
 msgid "Space daubs according to surface orientation instead of screen space"
@@ -15660,9 +15659,8 @@
 msgstr "添加颜色"
 
 #: bpy.types.Brush.cursor_color_add
-#, fuzzy
 msgid "Color of cursor when adding"
-msgstr "自发光的颜色"
+msgstr "添加是的光标颜色"
 
 #: bpy.types.Brush.use_airbrush bpy.types.Brush.stroke_method:'AIRBRUSH'
 msgid "Airbrush"
@@ -15720,9 +15718,8 @@
 msgstr "混合模式"
 
 #: bpy.types.Brush.blend
-#, fuzzy
 msgid "Brush blending mode"
-msgstr "混合模式"
+msgstr "笔刷混合模式"
 
 #: bpy.types.Brush.blend:'MIX'
 #: bpy.types.Brush.vertex_tool:'MIX'
@@ -15771,9 +15768,8 @@
 msgstr "擦除透明度"
 
 #: bpy.types.Brush.blend:'ERASE_ALPHA'
-#, fuzzy
 msgid "Erase alpha while painting"
-msgstr "编辑并运行Python"
+msgstr "绘图时擦除alpha"
 
 #: bpy.types.Brush.blend:'ADD_ALPHA'
 msgid "Add Alpha"
@@ -15796,9 +15792,8 @@
 msgstr "笔刷图标文件路径"
 
 #: bpy.types.Brush.icon_filepath
-#, fuzzy
 msgid "File path to brush icon"
-msgstr "将文件保存到以下路径"
+msgstr "笔刷图标的文件路径"
 
 #: bpy.types.Brush.clone_alpha
 msgid "Clone Alpha"
@@ -15837,18 +15832,16 @@
 msgstr "自定义图标"
 
 #: bpy.types.Brush.use_custom_icon
-#, fuzzy
 msgid "Set the brush icon from an image file"
-msgstr "图像文件的路径"
+msgstr "使用图像文件用作笔刷图标"
 
 #: bpy.types.Brush.direction:'ADD'
 msgid "Add effect of brush"
 msgstr "新增笔刷效果"
 
 #: bpy.types.Brush.direction:'SUBTRACT'
-#, fuzzy
 msgid "Subtract effect of brush"
-msgstr "减去特效的类型"
+msgstr "笔刷的消减效果"
 
 #: bpy.types.Brush.use_edge_to_edge
 msgid "Edge-to-edge"
@@ -16199,7 +16192,7 @@
 #: bpy.types.Brush.use_pressure_strength
 #: bpy.types.UnifiedPaintSettings.use_pressure_strength
 msgid "Enable tablet pressure sensitivity for strength"
-msgstr ""
+msgstr "启用绘图板力度压感"
 
 #: bpy.types.Brush.stroke_method
 msgid "Stroke Method"
@@ -16244,7 +16237,7 @@
 #: bpy.types.Brush.texture_angle_source_random:'USER'
 #: bpy.types.Brush.texture_angle_source_no_random:'USER'
 msgid "Rotate the brush texture by given angle"
-msgstr ""
+msgstr "以指定角度旋转笔刷纹理"
 
 #: bpy.types.Brush.texture_overlay_alpha
 msgid "Texture Overlay Alpha"
@@ -16276,11 +16269,11 @@
 
 #: bpy.types.Brush.use_space_atten
 msgid "Use Automatic Strength Adjustment"
-msgstr ""
+msgstr "使用自动强度调节"
 
 #: bpy.types.Brush.use_space_atten
 msgid "Automatically adjust strength to give consistent results for different spacings"
-msgstr ""
+msgstr "自动调节强度, 为不同的间隔指定一致的结果"
 
 #: bpy.types.Brush.use_locked_size
 #: bpy.types.UnifiedPaintSettings.use_locked_size
@@ -16290,7 +16283,7 @@
 #: bpy.types.Brush.use_locked_size
 #: bpy.types.UnifiedPaintSettings.use_locked_size
 msgid "When locked brush stays same size relative to object; when unlocked brush size is given in pixels"
-msgstr ""
+msgstr "当锁定的笔刷相对于物体保持同一尺寸时, 当以像素值来指定未锁定的笔刷尺寸时"
 
 #: bpy.types.Brush.use_frontface
 msgid "Use Front-Face"
@@ -16298,7 +16291,7 @@
 
 #: bpy.types.Brush.use_frontface
 msgid "Brush only affects vertexes that face the viewer"
-msgstr ""
+msgstr "笔刷仅影响朝向视角一侧的顶点"
 
 #: bpy.types.Brush.use_plane_trim
 msgid "Use Plane Trim"
@@ -16356,7 +16349,7 @@
 #: bpy.types.BRUSH_OT_vertex_tool_set.tool:'BLUR'
 #: bpy.types.BRUSH_OT_weight_tool_set.tool:'BLUR'
 msgid "Blur the color with surrounding values"
-msgstr ""
+msgstr "将颜色与邻近值进行模糊"
 
 #: bpy.types.Brush.use_wrap bpy.types.CompositorNodeDBlur.use_wrap
 #: release/scripts/startup/bl_ui/space_text.py:141
@@ -16369,7 +16362,7 @@
 
 #: bpy.types.Camera
 msgid "Camera datablock for storing camera settings"
-msgstr ""
+msgstr "用于存储摄像机设置的摄像机数据块"
 
 #: bpy.types.Camera.clip_end
 msgid "Camera far clipping distance"
@@ -16518,7 +16511,7 @@
 
 #: bpy.types.Camera.ortho_scale
 msgid "Orthographic Camera scale (similar to zoom)"
-msgstr ""
+msgstr "正交摄像机缩放(类似放大缩小)"
 
 #: bpy.types.Camera.use_panorama
 msgid "Panorama"
@@ -16534,7 +16527,7 @@
 
 #: bpy.types.Camera.passepartout_alpha
 msgid "Opacity (alpha) of the darkened overlay in Camera view"
-msgstr ""
+msgstr "摄像机视图中暗调叠加的不透明度(alpha)"
 
 #: bpy.types.Camera.sensor_fit
 msgid "Sensor Fit"
@@ -16681,7 +16674,7 @@
 
 #: bpy.types.Curve
 msgid "Curve datablock storing curves, splines and NURBS"
-msgstr ""
+msgstr "存储曲线, 样条及NURBS的曲线数据块"
 
 #: bpy.types.Curve.use_auto_texspace bpy.types.Mesh.use_auto_texspace
 #: bpy.types.Mesh.auto_texspace bpy.types.MetaBall.use_auto_texspace
@@ -16699,7 +16692,7 @@
 
 #: bpy.types.Curve.bevel_depth
 msgid "Bevel depth when not using a bevel object"
-msgstr ""
+msgstr "未使用倒角物体时的倒角深度"
 
 #: bpy.types.Curve.bevel_object
 msgid "Bevel Object"
@@ -16707,7 +16700,7 @@
 
 #: bpy.types.Curve.bevel_object
 msgid "Curve object name that defines the bevel shape"
-msgstr ""
+msgstr "定义倒角形状的曲线物体名称"
 
 #: bpy.types.Curve.bevel_resolution
 msgid "Bevel Resolution"
@@ -16966,14 +16959,12 @@
 msgstr "扭曲平滑"
 
 #: bpy.types.Curve.twist_smooth
-#, fuzzy
 msgid "Smoothing iteration for tangents"
-msgstr "平滑迭代"
+msgstr "为切线使用平滑迭代"
 
 #: bpy.types.Curve.use_uv_as_generated
-#, fuzzy
 msgid "Use UV for mapping"
-msgstr "UV映射"
+msgstr "使用UV进行映射"
 
 #: bpy.types.Curve.use_uv_as_generated
 #: bpy.types.SurfaceCurve.use_uv_as_generated
@@ -17018,23 +17009,20 @@
 msgstr "文本主体"
 
 #: bpy.types.TextCurve.body
-#, fuzzy
 msgid "Content of this text object"
-msgstr "显示已激活物体的控制器"
+msgstr "文本物体的内容"
 
 #: bpy.types.TextCurve.body_format
-#, fuzzy
 msgid "Character Info"
-msgstr "字符目录"
+msgstr "字符信息"
 
 #: bpy.types.TextCurve.body_format
 msgid "Stores the style of each character"
 msgstr ""
 
 #: bpy.types.TextCurve.space_line
-#, fuzzy
 msgid "Distance between lines of text"
-msgstr "两个骨骼或物体的间距"
+msgstr "文本的行距"
 
 #: bpy.types.TextCurve.edit_format
 msgid "Edit Format"
@@ -17050,9 +17038,8 @@
 msgstr "快速编辑"
 
 #: bpy.types.TextCurve.use_fast_edit
-#, fuzzy
 msgid "Don't fill polygons while editing"
-msgstr "编辑并运行Python"
+msgstr "编辑时不填充多边形"
 
 #: bpy.types.TextCurve.font_bold
 msgid "Font Bold"
@@ -17096,9 +17083,8 @@
 msgstr "切变"
 
 #: bpy.types.TextCurve.shear
-#, fuzzy
 msgid "Italic angle of the characters"
-msgstr "流体初速度"
+msgstr "斜体字符的角度"
 
 #: bpy.types.TextCurve.small_caps_scale
 #: bpy.types.FONT_OT_style_set.style:'SMALL_CAPS'
@@ -17109,9 +17095,8 @@
 msgstr "小型大写"
 
 #: bpy.types.TextCurve.small_caps_scale
-#, fuzzy
 msgid "Scale of small capitals"
-msgstr "缩放全部数据"
+msgstr "小型大写字符的缩放"
 
 #: bpy.types.TextCurve.space_word
 #, fuzzy
@@ -17168,14 +17153,12 @@
 msgstr "文本框"
 
 #: bpy.types.TextCurve.active_textbox
-#, fuzzy
 msgid "The active text box"
-msgstr "当期文本框"
+msgstr "激活的文本框"
 
 #: bpy.types.TextCurve.underline_position
-#, fuzzy
 msgid "Underline Position"
-msgstr "位置"
+msgstr "下划线位置"
 
 #: bpy.types.TextCurve.underline_position
 msgid "Vertical position of underline"
@@ -17286,7 +17269,7 @@
 
 #: bpy.types.Group.layers
 msgid "Layers visible when this group is instanced as a dupli"
-msgstr "当组以复制体方式实例化时的可见层"
+msgstr "当此组被引用为副本时的可见层"
 
 #: bpy.types.Group.dupli_offset
 msgid "Dupli Offset"
@@ -17317,14 +17300,12 @@
 msgstr "在游戏引擎中使用材质为文字"
 
 #: bpy.types.Image.frame_end
-#, fuzzy
 msgid "Animation End"
-msgstr "动画"
+msgstr "动画末尾"
 
 #: bpy.types.Image.frame_end
-#, fuzzy
 msgid "End frame of an animated texture"
-msgstr "存储区域的结束帧"
+msgstr "纹理动画的结束帧"
 
 #: bpy.types.Image.fps
 msgid "Animation Speed"
@@ -17339,28 +17320,24 @@
 msgstr "动画开始"
 
 #: bpy.types.Image.frame_start
-#, fuzzy
 msgid "Start frame of an animated texture"
-msgstr "烘焙的起始帧"
+msgstr "纹理动画的起始帧"
 
 #: bpy.types.Image.bindcode
-#, fuzzy
 msgid "Bindcode"
-msgstr "绑定"
+msgstr "绑顶码"
 
 #: bpy.types.Image.bindcode
-#, fuzzy
 msgid "OpenGL bindcode"
-msgstr "OpenGL的渲染"
+msgstr "OpenGL 绑顶码"
 
 #: bpy.types.Image.use_clamp_x
 msgid "Clamp X"
 msgstr "紧固X"
 
 #: bpy.types.Image.use_clamp_x
-#, fuzzy
 msgid "Disable texture repeating horizontally"
-msgstr "过插值曲线"
+msgstr "显示水平方向的纹理重复"
 

@@ Diff output truncated at 10240 characters. @@


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