[Bf-translations-svn] SVN commit: /data/svn/bf-translations [444] branches/zh_CN: 84. 2% done by Leon Cheung

bf-translations at blender.org bf-translations at blender.org
Fri Mar 9 18:52:20 CET 2012


Revision: 444
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=444
Author:   leon_cheung
Date:     2012-03-09 17:52:10 +0000 (Fri, 09 Mar 2012)
Log Message:
-----------
84.2% done by Leon Cheung

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-03-09 17:08:08 UTC (rev 443)
+++ branches/zh_CN/zh_CN.po	2012-03-09 17:52:10 UTC (rev 444)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-03-06 00:34+0100\n"
-"PO-Revision-Date: 2012-03-10 01:07+0800\n"
+"PO-Revision-Date: 2012-03-10 01:51+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -15455,7 +15455,7 @@
 
 #: bpy.types.Armature.draw_type:'OCTAHEDRAL'
 msgid "Octahedral"
-msgstr ""
+msgstr "八面锥"
 
 #: bpy.types.Armature.draw_type:'OCTAHEDRAL'
 msgid "Display bones as octahedral shape (default)"
@@ -15700,7 +15700,7 @@
 
 #: bpy.types.Brush.use_anchor bpy.types.Brush.stroke_method:'ANCHORED'
 msgid "Anchored"
-msgstr ""
+msgstr "锚定"
 
 #: bpy.types.Brush.use_anchor bpy.types.Brush.stroke_method:'ANCHORED'
 #, fuzzy
@@ -15806,7 +15806,7 @@
 
 #: bpy.types.Brush.clone_alpha
 msgid "Opacity of clone image display"
-msgstr ""
+msgstr "克隆图像的不透明度显示"
 
 #: bpy.types.Brush.clone_image
 msgid "Clone Image"
@@ -15814,7 +15814,7 @@
 
 #: bpy.types.Brush.clone_image
 msgid "Image for clone tool"
-msgstr ""
+msgstr "克隆工具用图"
 
 #: bpy.types.Brush.clone_offset
 msgid "Clone Offset"
@@ -15822,11 +15822,11 @@
 
 #: bpy.types.Brush.crease_pinch_factor
 msgid "Crease Brush Pinch Factor"
-msgstr ""
+msgstr "皱痕笔刷"
 
 #: bpy.types.Brush.crease_pinch_factor
 msgid "How much the crease brush pinches"
-msgstr ""
+msgstr "皱痕笔刷夹捏度"
 
 #: bpy.types.Brush.curve
 msgid "Editable falloff curve"
@@ -15856,7 +15856,7 @@
 
 #: bpy.types.Brush.use_edge_to_edge
 msgid "Drag anchor brush from edge-to-edge"
-msgstr ""
+msgstr "将锚刷从一边拖向另一边"
 
 #: bpy.types.Brush.use_fixed_texture
 msgid "Fixed Texture"
@@ -15864,7 +15864,7 @@
 
 #: bpy.types.Brush.use_fixed_texture
 msgid "Keep texture origin in fixed position"
-msgstr ""
+msgstr "将纹理原点保持在固定位置"
 
 #: bpy.types.Brush.image_tool
 msgid "Image Paint Tool"
@@ -15898,7 +15898,7 @@
 
 #: bpy.types.Brush.use_inverse_smooth_pressure
 msgid "Inverse Smooth Pressure"
-msgstr ""
+msgstr "反转平滑压感"
 
 #: bpy.types.Brush.use_inverse_smooth_pressure
 msgid "Lighter pressure causes more smoothing to be applied"
@@ -18172,7 +18172,7 @@
 #: bpy.types.AreaLamp.shadow_color bpy.types.PointLamp.shadow_color
 #: bpy.types.SpotLamp.shadow_color bpy.types.SunLamp.shadow_color
 msgid "Color of shadows cast by the lamp"
-msgstr ""
+msgstr "灯光投射的阴影颜色"
 
 #: bpy.types.AreaLamp.use_shadow_layer bpy.types.PointLamp.use_shadow_layer
 #: bpy.types.SpotLamp.use_shadow_layer bpy.types.SunLamp.use_shadow_layer
@@ -18312,7 +18312,7 @@
 
 #: bpy.types.AreaLamp.use_umbra
 msgid "Umbra"
-msgstr ""
+msgstr "全影"
 
 #: bpy.types.AreaLamp.use_umbra
 msgid "Emphasize parts that are fully shadowed (Constant Jittered sampling)"
@@ -23293,7 +23293,7 @@
 
 #: bpy.types.CloudsTexture.cloud_type:'GREYSCALE'
 msgid "Greyscale"
-msgstr "灰度图"
+msgstr "灰度"
 
 #: bpy.types.CloudsTexture.nabla bpy.types.DistortedNoiseTexture.nabla
 #: bpy.types.MarbleTexture.nabla bpy.types.MusgraveTexture.nabla
@@ -23308,7 +23308,7 @@
 #: bpy.types.StucciTexture.noise_basis bpy.types.WoodTexture.noise_basis
 #: bpy.types.PointDensity.noise_basis
 msgid "Noise Basis"
-msgstr "基础噪点"
+msgstr "噪波基型"
 
 #: bpy.types.CloudsTexture.noise_basis
 #: bpy.types.DistortedNoiseTexture.noise_basis
@@ -23370,7 +23370,7 @@
 #: bpy.types.WoodTexture.noise_basis:'IMPROVED_PERLIN'
 #: bpy.types.PointDensity.noise_basis:'IMPROVED_PERLIN'
 msgid "Improved Perlin"
-msgstr "增强型Perlin噪点"
+msgstr "增强型Perlin噪波"
 
 #: bpy.types.CloudsTexture.noise_basis:'IMPROVED_PERLIN'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'IMPROVED_PERLIN'
@@ -23566,7 +23566,7 @@
 #: bpy.types.CloudsTexture.noise_type bpy.types.MarbleTexture.noise_type
 #: bpy.types.StucciTexture.noise_type bpy.types.WoodTexture.noise_type
 msgid "Noise Type"
-msgstr "噪音类型"
+msgstr "噪波类型"
 
 #: bpy.types.CloudsTexture.noise_type:'SOFT_NOISE'
 #: bpy.types.MarbleTexture.noise_type:'SOFT_NOISE'
@@ -23577,7 +23577,7 @@
 #: bpy.types.PointDensity.falloff:'SOFT'
 #: release/scripts/startup/bl_ui/properties_data_lamp.py:276
 msgid "Soft"
-msgstr "软"
+msgstr "柔和"
 
 #: bpy.types.CloudsTexture.noise_type:'SOFT_NOISE'
 #: bpy.types.MarbleTexture.noise_type:'SOFT_NOISE'
@@ -23592,7 +23592,7 @@
 #: bpy.types.WoodTexture.noise_type:'HARD_NOISE'
 #: bpy.types.SEQUENCER_OT_cut.type:'HARD'
 msgid "Hard"
-msgstr "硬"
+msgstr "犀利"
 
 #: bpy.types.CloudsTexture.noise_type:'HARD_NOISE'
 #: bpy.types.MarbleTexture.noise_type:'HARD_NOISE'
@@ -23929,12 +23929,12 @@
 #: bpy.types.MarbleTexture.noise_basis_2:'SAW'
 #: bpy.types.WoodTexture.noise_basis_2:'SAW'
 msgid "Saw"
-msgstr "锯形波"
+msgstr "锯状波"
 
 #: bpy.types.MarbleTexture.noise_basis_2:'SAW'
 #: bpy.types.WoodTexture.noise_basis_2:'SAW'
 msgid "Use a saw wave to produce bands"
-msgstr "使用锯齿波形产生条纹"
+msgstr "使用锯状波形产生条纹"
 
 #: bpy.types.MarbleTexture.noise_basis_2:'TRI'
 #: bpy.types.WoodTexture.noise_basis_2:'TRI'
@@ -23980,7 +23980,7 @@
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SHARP'
 #: release/scripts/startup/bl_ui/space_view3d.py:2288
 msgid "Sharp"
-msgstr "硬边"
+msgstr "锐利"
 
 #: bpy.types.MarbleTexture.marble_type:'SHARP'
 msgid "Use more clearly defined marble"
@@ -23988,7 +23988,7 @@
 
 #: bpy.types.MarbleTexture.marble_type:'SHARPER'
 msgid "Sharper"
-msgstr "较锐"
+msgstr "较锐利"
 
 #: bpy.types.MarbleTexture.marble_type:'SHARPER'
 msgid "Use very clearly defined marble"
@@ -24027,7 +24027,7 @@
 
 #: bpy.types.MusgraveTexture.lacunarity
 msgid "Gap between successive frequencies"
-msgstr ""
+msgstr "连续频率的间隔"
 
 #: bpy.types.MusgraveTexture.noise_intensity
 #: bpy.types.VoronoiTexture.noise_intensity
@@ -31722,7 +31722,7 @@
 #: bpy.types.MovieTrackingTrack.use_grayscale_preview
 #: bpy.types.SpaceClipEditor.use_grayscale_preview
 msgid "Grayscale"
-msgstr "灰度图"
+msgstr "灰度"
 
 #: bpy.types.MovieTrackingTrack.use_grayscale_preview
 msgid "Display what the tracking algorithm sees in the preview"
@@ -53744,7 +53744,7 @@
 
 #: bpy.types.RenderSettings.dither_intensity
 msgid "Amount of dithering noise added to the rendered image to break up banding"
-msgstr "为打破渲染产生的波纹添加抖动噪点的数量"
+msgstr "为抵消带状效应而向渲染图像添加的抖动噪点量"
 
 #: bpy.types.RenderSettings.use_edge_enhance
 msgid "Create a toon outline around the edges of geometry"
@@ -64667,7 +64667,7 @@
 #: release/scripts/startup/bl_ui/properties_texture.py:854
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:86
 msgid "Object:"
-msgstr "物体操作:"
+msgstr "物体:"
 
 #: release/scripts/startup/bl_ui/properties_data_modifier.py:59
 msgid "Bind To:"
@@ -66272,7 +66272,7 @@
 #: release/scripts/startup/bl_ui/properties_texture.py:581
 #: release/scripts/startup/bl_ui/properties_texture.py:635
 msgid "Basis"
-msgstr "基础"
+msgstr "基型"
 
 #: release/scripts/startup/bl_ui/properties_texture.py:414
 msgid "Alpha:"
@@ -66317,7 +66317,7 @@
 
 #: release/scripts/startup/bl_ui/properties_texture.py:779
 msgid "Noise Basis:"
-msgstr "基础噪点"
+msgstr "噪波基型:"
 
 #: release/scripts/startup/bl_ui/properties_texture.py:390
 msgid "Probes"



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