[Bf-translations-svn] SVN commit: /data/svn/bf-translations [983] branches/de/de.po:
bf-translations at blender.org
bf-translations at blender.org
Sun Aug 26 22:19:25 CEST 2012
Revision: 983
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=983
Author: tim_occ
Date: 2012-08-26 20:19:24 +0000 (Sun, 26 Aug 2012)
Log Message:
-----------
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2012-08-26 18:35:28 UTC (rev 982)
+++ branches/de/de.po 2012-08-26 20:19:24 UTC (rev 983)
@@ -526,9 +526,8 @@
#: bpy.types.RenderLayer.use_pass_diffuse_direct
#: bpy.types.RenderPass.type:'DIFFUSE_DIRECT'
#: bpy.types.SceneRenderLayer.use_pass_diffuse_direct
-#, fuzzy
msgid "Diffuse Direct"
-msgstr "Anzeigefilter"
+msgstr "Direkte Zerstreuung"
#: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:42
#: bpy.types.ColorRamp.interpolation:'CONSTANT'
@@ -714,7 +713,7 @@
#: release/scripts/startup/bl_ui/properties_object_constraint.py:128
#: release/scripts/startup/bl_ui/properties_object_constraint.py:234
msgid "Up"
-msgstr "Hinauf"
+msgstr "Hoch"
#: source/blender/editors/interface/interface_handlers.c:4549
msgctxt "Operator"
@@ -1028,9 +1027,8 @@
#: bpy.types.RenderLayer.use_pass_transmission_direct
#: bpy.types.RenderPass.type:'TRANSMISSION_DIRECT'
#: bpy.types.SceneRenderLayer.use_pass_transmission_direct
-#, fuzzy
msgid "Transmission Direct"
-msgstr "Reibungsfaktor"
+msgstr "Direkte Übertragung"
#: source/blender/editors/io/io_collada.c:197
#, fuzzy
@@ -1318,7 +1316,7 @@
#: bpy.types.MaterialTextureSlot.use_map_color_diffuse
#: bpy.types.UserSolidLight.diffuse_color
msgid "Diffuse Color"
-msgstr "Diffuse Farbe"
+msgstr "Zerstreuungsfarbe"
#: source/blender/blenkernel/intern/fmodifier.c:868
#: bpy.types.FModifier.type:'LIMITS' bpy.types.SimpleDeformModifier.limits
@@ -2254,9 +2252,8 @@
#: bpy.types.RenderLayer.use_pass_transmission_indirect
#: bpy.types.RenderPass.type:'TRANSMISSION_INDIRECT'
#: bpy.types.SceneRenderLayer.use_pass_transmission_indirect
-#, fuzzy
msgid "Transmission Indirect"
-msgstr "Reibungsfaktor"
+msgstr "Indirekte Übertragung"
#: source/blender/nodes/composite/nodes/node_composite_image.c:55
#: bpy.types.RenderLayer.use_pass_environment
@@ -2386,7 +2383,7 @@
#: bpy.types.TEXT_OT_move_lines.direction:'DOWN'
#: bpy.types.JoystickSensor.hat_direction:'DOWN'
msgid "Down"
-msgstr "Hinunter"
+msgstr "Herunter"
#: source/blender/nodes/texture/nodes/node_texture_bricks.c:44
msgid "Row Height"
@@ -2995,7 +2992,7 @@
#: bpy.types.MaterialTextureSlot.texture_coords:'NORMAL'
#: bpy.types.ThemeBoneColorSet.normal
msgid "Normal"
-msgstr ""
+msgstr "Normalen"
#: source/blender/editors/space_image/image_buttons.c:363
msgid "|Slot %d %%x%d"
@@ -3746,7 +3743,7 @@
#: bpy.types.SceneRenderLayer.use_pass_transmission_color
#: bpy.types.MaterialTextureSlot.use_map_color_transmission
msgid "Transmission Color"
-msgstr "Transmissions-Farbe"
+msgstr "Farbübertragung"
#: source/blender/editors/interface/interface_templates.c:325
msgid "Choose Screen lay-out"
@@ -4024,7 +4021,7 @@
#: bpy.types.RenderPass.type:'GLOSSY_DIRECT'
#: bpy.types.SceneRenderLayer.use_pass_glossy_direct
msgid "Glossy Direct"
-msgstr "Direkt Glänzen"
+msgstr "Direktes Glänzen"
#: source/blender/editors/space_view3d/view3d_buttons.c:360
#: source/blender/nodes/shader/nodes/node_shader_geom.c:41
@@ -4043,7 +4040,7 @@
#: bpy.types.RenderPass.type:'COMBINED'
#: bpy.types.SceneRenderLayer.use_pass_combined
msgid "Combined"
-msgstr ""
+msgstr "Kombiniert"
#: source/blender/editors/space_buttons/buttons_header.c:134
msgid "Object Modifiers"
@@ -4214,7 +4211,7 @@
#: bpy.types.RenderPass.type:'GLOSSY_INDIRECT'
#: bpy.types.SceneRenderLayer.use_pass_glossy_indirect
msgid "Glossy Indirect"
-msgstr "Indirekt glänzen"
+msgstr "Indirekter Glanz"
#: source/blender/nodes/shader/nodes/node_shader_geom.c:43
msgid "Orco"
@@ -4566,9 +4563,8 @@
#: bpy.types.RenderLayer.use_pass_diffuse_indirect
#: bpy.types.RenderPass.type:'DIFFUSE_INDIRECT'
#: bpy.types.SceneRenderLayer.use_pass_diffuse_indirect
-#, fuzzy
msgid "Diffuse Indirect"
-msgstr "Diffus"
+msgstr "Indirekte Zerstreuung"
#: source/blender/nodes/composite/nodes/node_composite_rgb.c:37
msgid "RGBA"
@@ -6451,9 +6447,8 @@
msgstr "Bild im PNG-Format ausgeben"
#: bpy.types.CyclesRenderSettings.preview_samples
-#, fuzzy
msgid "Preview Samples"
-msgstr "Vorschaubilder speichern"
+msgstr "Vorschabtastwerte"
#: bpy.types.ThemeGraphEditor.handle_sel_auto
#: bpy.types.ThemeView3D.handle_sel_auto
@@ -7787,7 +7782,7 @@
#: bpy.types.RenderLayer.use_pass_emit
#: bpy.types.SceneRenderLayer.use_pass_emit
msgid "Deliver emission pass"
-msgstr ""
+msgstr "Emission-Durchgang übergeben"
#: bpy.types.CONSTRAINT_OT_childof_clear_inverse.owner
#: bpy.types.CONSTRAINT_OT_childof_set_inverse.owner
@@ -7972,7 +7967,7 @@
#: bpy.types.FFmpegSettings.maxrate
msgid "Rate control: max rate (kb/s)"
-msgstr ""
+msgstr "Rate kontrollieren: Maximale rate (kb/s)"
#: bpy.types.SequenceEditor.active_strip
msgid "Sequencer's active strip"
@@ -8888,7 +8883,7 @@
#: bpy.types.RenderLayer.use_pass_normal
#: bpy.types.SceneRenderLayer.use_pass_normal
msgid "Deliver normal pass"
-msgstr ""
+msgstr "Normalen-Durchgang übergeben"
#: bpy.types.SceneGameData.deactivation_linear_threshold
msgid "Deactivation Linear Threshold"
@@ -9746,7 +9741,7 @@
#: bpy.types.FFmpegSettings.use_autosplit
msgid "Autosplit Output"
-msgstr ""
+msgstr "Ausgabe splitten"
#: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CLOSEST'
#: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CLOSEST'
@@ -9842,7 +9837,7 @@
#: bpy.types.CyclesRenderSettings.feature_set:'SUPPORTED'
msgid "Only use finished and supported features"
-msgstr ""
+msgstr "Nur abgeschlossene und unterstützte Funktionen verwenen"
#: bpy.types.SpaceView3D.show_bundle_names
msgid "Show 3D Marker Names"
@@ -13709,7 +13704,7 @@
#: bpy.types.GameProperty.show_debug
msgid "Print debug information for this property"
-msgstr ""
+msgstr "Debuginformationen für diese Eigenschaft anzeigen lassen"
#: bpy.types.OBJECT_OT_randomize_transform.use_scale
msgid "Randomize the scale values"
@@ -14066,7 +14061,7 @@
#: bpy.types.RenderLayer.use_pass_diffuse_direct
#: bpy.types.SceneRenderLayer.use_pass_diffuse_direct
msgid "Deliver diffuse direct pass"
-msgstr ""
+msgstr "Direkten Zerstreuungs-Durchgang übergeben"
#: bpy.types.CONSOLE_MT_language
msgid "Languages..."
@@ -14805,7 +14800,7 @@
#: bpy.types.CyclesRenderSettings.use_transparent_shadows
msgid "Use transparency of surfaces for rendering shadows"
-msgstr ""
+msgstr "Oberflächen-Transparenz für gerenderten Schatten verwenden"
#: bpy.types.WorldMistSettings.depth
msgid "Distance over which the mist effect fades in"
@@ -15461,7 +15456,7 @@
#: bpy.types.ParticleSettings.react_event:'NEAR' bpy.types.Sensor.type:'NEAR'
msgid "Near"
-msgstr ""
+msgstr "Nähe"
#: bpy.types.ArmatureActuator.target
msgid "Set this object as the target of the constraint"
@@ -16034,7 +16029,7 @@
#: bpy.types.FFmpegSettings.maxrate
msgid "Max Rate"
-msgstr ""
+msgstr "Max rate"
#: bpy.types.OBJECT_OT_vertex_group_copy
msgctxt "Operator"
@@ -16065,7 +16060,7 @@
#: bpy.types.RenderLayer.use_pass_diffuse_indirect
#: bpy.types.SceneRenderLayer.use_pass_diffuse_indirect
msgid "Deliver diffuse indirect pass"
-msgstr ""
+msgstr "Indirekten Zerstreuungs-Durchgang übergeben"
# DOF = Depth of field? http://en.wikipedia.org/wiki/Depth_of_field -- Martin Reininger
#: bpy.types.Camera.dof_object
@@ -16966,7 +16961,7 @@
#: bpy.types.RenderLayer.use_pass_glossy_direct
#: bpy.types.SceneRenderLayer.use_pass_glossy_direct
msgid "Deliver glossy direct pass"
-msgstr ""
+msgstr "Direkten Glanz-Durchgang übergeben"
#: bpy.types.DynamicPaintSurface.show_preview
msgid "Display surface preview in 3D-views"
@@ -17770,7 +17765,7 @@
#: bpy.types.OBJECT_OT_game_property_new
msgid "Create a new property available to the game engine"
-msgstr ""
+msgstr "Neue verfügbare Eigenschaft für die Game Engine erzeugen"
#: bpy.types.UserPreferencesFilePaths.animation_player_preset:'BLENDER24'
msgid "Blender command line animation playback - path to Blender 2.4"
@@ -18732,7 +18727,7 @@
#: bpy.types.RenderLayer.use_pass_z bpy.types.SceneRenderLayer.use_pass_z
msgid "Deliver Z values pass"
-msgstr ""
+msgstr "Z-Werte-Durchgang übergeben"
#: bpy.types.MaterialTextureSlot.scattering_factor
msgid "Amount texture affects scattering"
@@ -20300,7 +20295,7 @@
#: bpy.types.CyclesRenderSettings.filter_width
msgid "Pixel filter width"
-msgstr ""
+msgstr "Pixelfilterbreite"
#: release/scripts/startup/bl_ui/space_view3d.py:1740
msgid "Individual Faces"
@@ -21337,7 +21332,7 @@
#: bpy.types.FFmpegSettings.buffersize
msgid "Rate control: buffer size (kb)"
-msgstr ""
+msgstr "Rate kontrollieren: Puffergröße (kb)"
#: bpy.types.MeshColor bpy.types.MeshLoopColor
msgid "Mesh Vertex Color"
@@ -22005,7 +22000,7 @@
#: bpy.types.CyclesRenderSettings.max_bounces
msgid "Total maximum number of bounces"
-msgstr ""
+msgstr "Absolute maximale Anzahl der Begrenzung"
#: bpy.types.Constraint.target_space
msgid "Space that target is evaluated in"
@@ -22998,7 +22993,7 @@
#: bpy.types.CyclesRenderSettings.feature_set
msgid "Feature Set"
-msgstr "Funktionssatz"
+msgstr "Funktion festlegen"
#: bpy.types.EXPORT_SCENE_OT_fbx.mesh_smooth_type:'EDGE'
msgid "Write edge smoothing"
@@ -23798,7 +23793,7 @@
#: bpy.types.RenderLayer.material_override
#: bpy.types.SceneRenderLayer.material_override
msgid "Material to override all other materials in this render layer"
-msgstr ""
+msgstr "Material, das alle anderen Materialien in dieser Ebene überschreibt"
#: bpy.types.CLIP_OT_clean_tracks
msgctxt "Operator"
@@ -24612,7 +24607,7 @@
#: release/scripts/startup/bl_ui/space_dopesheet.py:188
#: release/scripts/startup/bl_ui/space_graph.py:124
msgid "Columns on Selected Keys"
-msgstr ""
+msgstr "Spalte auf ausgewählte Schlüsselbilder"
#: bpy.types.WorldLighting.environment_energy
msgid "Defines the strength of environment light"
@@ -25309,7 +25304,7 @@
#: bpy.types.CyclesRenderSettings.diffuse_bounces
msgid "Diffuse Bounces"
-msgstr ""
+msgstr "Zerstreuungsbegrenzung"
#: bpy.types.RenderSettings.bake_distance
msgid "Maximum distance from active object to other object (in blender units)"
@@ -25895,7 +25890,7 @@
#: bpy.types.CyclesRenderSettings.feature_set
msgid "Feature set to use for rendering"
-msgstr ""
+msgstr "Funktion festlegen, die zum Rendern verwendet werden sollen"
#: bpy.types.AnimVizOnionSkinning.type:'NONE'
msgid "No Ghosts"
@@ -26025,7 +26020,7 @@
#: bpy.types.CyclesRenderSettings.transparent_max_bounces
msgid "Maximum number of transparent bounces"
@@ Diff output truncated at 10240 characters. @@
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