[Bf-translations-svn] SVN commit: /data/svn/bf-translations [984] branches/zh_TW/zh_TW.po: Small updates for Chinese (Traditional) translation.

bf-translations at blender.org bf-translations at blender.org
Mon Aug 27 01:46:01 CEST 2012


Revision: 984
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=984
Author:   zerng07
Date:     2012-08-26 23:46:00 +0000 (Sun, 26 Aug 2012)
Log Message:
-----------
Small updates for Chinese (Traditional) translation.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2012-08-26 20:19:24 UTC (rev 983)
+++ branches/zh_TW/zh_TW.po	2012-08-26 23:46:00 UTC (rev 984)
@@ -2543,7 +2543,7 @@
 #: bpy.types.MaterialTextureSlot.texture_coords:'ORCO'
 #: bpy.types.ParticleSettingsTextureSlot.texture_coords:'ORCO'
 msgid "Generated"
-msgstr "已生成"
+msgstr "生成的"
 
 #: source/blender/editors/space_graph/graph_buttons.c:638
 msgid "ERROR: invalid Python expression"
@@ -4165,7 +4165,7 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_bokehblur.c:42
 msgid "Bounding box"
-msgstr "邊界箱體"
+msgstr "邊界方塊"
 
 #: source/blender/editors/space_node/drawnode.c:1849
 #: source/blender/editors/space_node/drawnode.c:1904
@@ -6330,7 +6330,7 @@
 #: bpy.types.RenderSettings.sequencer_gl_render:'BOUNDBOX'
 #: bpy.types.SpaceView3D.viewport_shade:'BOUNDBOX'
 msgid "Bounding Box"
-msgstr "邊界箱體"
+msgstr "邊界方塊"
 
 #: bpy.types.GameSoftBodySettings.cluster_iterations
 msgid "Number of cluster iterations"
@@ -11468,7 +11468,7 @@
 #: bpy.types.CompositorNodeBoxMask.width
 #: bpy.types.CompositorNodeEllipseMask.width
 msgid "Width of the box"
-msgstr "箱體的寬度"
+msgstr "方塊的寬度"
 
 #: bpy.types.IMPORT_MESH_OT_stl
 msgid "Load STL triangle mesh data"
@@ -12939,7 +12939,7 @@
 "Enables high quality calculation of the bounding box for perfect results on "
 "complex shape meshes with rotation/scale (Slow)"
 msgstr ""
-"為邊界箱體啟用高品質計算,以獲得旋轉/縮放的複雜外形網格的完美結果 (緩慢)"
+"為邊界方塊啟用高品質計算,以獲得旋轉/縮放的複雜外形網格的完美結果 (緩慢)"
 
 #: bpy.types.Curve.fill_mode:'FULL'
 #: bpy.types.UserPreferencesSystem.window_draw_method:'FULL'
@@ -13549,7 +13549,7 @@
 #: bpy.types.RegionView3D.show_sync_view
 #: bpy.types.RenderSettings.pixel_filter_type:'BOX'
 msgid "Box"
-msgstr "箱體"
+msgstr "方塊"
 
 #: release/scripts/startup/bl_ui/properties_scene.py:179
 msgid "F-Curve Grouping:"
@@ -16129,7 +16129,7 @@
 
 #: bpy.types.NodeFrame.shrink
 msgid "Shrink the frame to minimal bounding box"
-msgstr "將幀收縮至最小邊界箱體"
+msgstr "將幀收縮至最小邊界方塊"
 
 #: bpy.types.Scene.frame_subframe
 msgid "Current Sub-Frame"
@@ -16908,7 +16908,7 @@
 #: bpy.types.CompositorNodeBoxMask.height
 #: bpy.types.CompositorNodeEllipseMask.height
 msgid "Height of the box"
-msgstr "箱體的高度"
+msgstr "方塊的高度"
 
 #: bpy.types.AnimVizMotionPaths.bake_location:'HEADS'
 #: bpy.types.POSE_OT_paths_calculate.bake_location:'HEADS'
@@ -19463,7 +19463,7 @@
 
 #: bpy.types.CyclesRenderSettings.filter_type:'BOX'
 msgid "Box filter"
-msgstr "箱體過濾"
+msgstr "方塊過濾"
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry
 msgid "Proximity Geometry"
@@ -20616,7 +20616,7 @@
 
 #: bpy.types.CompositorNodeBoxMask.x bpy.types.CompositorNodeEllipseMask.x
 msgid "X position of the middle of the box"
-msgstr "箱體中間的 X 位置"
+msgstr "方塊中間的 X 位置"
 
 #: bpy.types.EnvironmentMap.mapping:'PLANE'
 msgid "Only one side is rendered, with Z axis pointing in direction of image"
@@ -32513,7 +32513,7 @@
 #: bpy.types.CompositorNodeBoxMask.rotation
 #: bpy.types.CompositorNodeEllipseMask.rotation
 msgid "Rotation angle of the box"
-msgstr "箱體的旋轉角度"
+msgstr "方塊的旋轉角度"
 
 #: bpy.types.Filter2DActuator.mode:'INVERT' bpy.types.IMAGE_MT_image_invert
 #: bpy.types.ArmatureModifier.invert_vertex_group
@@ -33606,7 +33606,7 @@
 msgid ""
 "Object's bounding box in object-space coordinates, all values are -1.0 when "
 "not available"
-msgstr "物體空間座標系中物體的邊界箱體,當不可用時所有的值為 -1.0"
+msgstr "物體空間座標系中物體的邊界方塊,當不可用時所有的值為 -1.0"
 
 #: bpy.types.SOUND_OT_mixdown.format
 msgid "Sample format"
@@ -37753,7 +37753,7 @@
 
 #: bpy.types.CompositorNode.type:'BOXMASK' bpy.types.CompositorNodeBoxMask
 msgid "Box mask"
-msgstr "箱體遮罩"
+msgstr "方塊遮罩"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:1211
 msgid "Assign to Active Group"
@@ -47033,7 +47033,7 @@
 
 #: bpy.types.Object.dimensions
 msgid "Absolute bounding box dimensions of the object"
-msgstr "物體的絕對邊界箱體維度"
+msgstr "物體的絕對邊界方塊維度"
 
 #: bpy.types.RenderSettings.use_stamp_filename
 msgid "Include the .blend filename in image metadata"
@@ -57320,7 +57320,7 @@
 
 #: bpy.types.UV_OT_lightmap_pack.PREF_BOX_DIV
 msgid "Pre Packing before the complex boxpack"
-msgstr "在複雜箱體打包之前預先打包"
+msgstr "在複雜方塊打包之前預先打包"
 
 #: bpy.types.KeyMapItem.key_modifier:'TAB' bpy.types.KeyMapItem.type:'TAB'
 #: bpy.types.SceneGameData.exit_key:'TAB' bpy.types.KeyboardSensor.key:'TAB'
@@ -61542,7 +61542,7 @@
 
 #: bpy.types.ArrayModifier.use_relative_offset
 msgid "Add an offset relative to the object's bounding box"
-msgstr "添加個相對於物體邊界箱體的偏移"
+msgstr "添加個相對於物體邊界方塊的偏移"
 
 #: bpy.types.MaterialTextureSlot.texture_coords:'STRESS'
 msgid "Stress"
@@ -72781,7 +72781,7 @@
 
 #: bpy.types.CompositorNodeBoxMask.y bpy.types.CompositorNodeEllipseMask.y
 msgid "Y position of the middle of the box"
-msgstr "箱體中間的 Y 位置"
+msgstr "方塊中間的 Y 位置"
 
 #: bpy.types.ParticleSettingsTextureSlot.gravity_factor
 msgid "Amount texture affects particle gravity"
@@ -73243,7 +73243,7 @@
 
 #: bpy.types.Object.draw_bounds_type:'BOX'
 msgid "Draw bounds as box"
-msgstr "描繪邊界為箱體"
+msgstr "描繪邊界為方塊"
 
 #: bpy.types.IMPORT_ANIM_OT_bvh
 msgid "Import BVH"
@@ -76713,7 +76713,7 @@
 
 #: bpy.types.Armature.draw_type:'BBONE'
 msgid "Display bones as boxes, showing subdivision and B-Splines"
-msgstr "將骨骼顯示為箱體,顯示其細分與 B 樣條"
+msgstr "將骨骼顯示為方塊,顯示其細分與 B 樣條"
 
 #: bpy.types.AnimData.action_influence
 msgid "Action Influence"
@@ -77591,7 +77591,7 @@
 #~ msgstr "編輯模式"
 
 #~ msgid "Rotationangle of the box"
-#~ msgstr "箱體的旋轉角度"
+#~ msgstr "方塊的旋轉角度"
 
 #~ msgid "Smooth Mask"
 #~ msgstr "平滑遮罩"



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