[Bf-translations-svn] SVN commit: /data/svn/bf-translations [982] branches/de/de.po:
bf-translations at blender.org
bf-translations at blender.org
Sun Aug 26 20:35:28 CEST 2012
Revision: 982
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=982
Author: tim_occ
Date: 2012-08-26 18:35:28 +0000 (Sun, 26 Aug 2012)
Log Message:
-----------
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2012-08-26 18:32:31 UTC (rev 981)
+++ branches/de/de.po 2012-08-26 18:35:28 UTC (rev 982)
@@ -1,8 +1,9 @@
-# --------------------------
#
# See http://wiki.blender.org/index.php/Dev:DE/Doc/How_to/Translate_Blender
# for translation guidelines, and please consider them!
#
+# Use UI-Translation Addon in Blender (Userpreferances -> Add-ons) for translating the UI directly in Blender
+#
# Contributors:
# * CoDEmanX <codemanx at gmx.de>
# * Martin Reininger <martinreininger at gmx.net>
@@ -5513,7 +5514,7 @@
#: bpy.types.TRANSFORM_OT_warp.snap_target:'ACTIVE'
#: bpy.types.ToolSettings.snap_target:'ACTIVE'
msgid "Snap active onto target"
-msgstr "Aktives an Ziel einrasten"
+msgstr "Aktives auf dem Ziel einrasten"
#: bpy.types.KeyMapItem
msgid "Item in a Key Map"
@@ -5904,7 +5905,7 @@
#: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
#: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
msgid "Smooth falloff"
-msgstr ""
+msgstr "Weicher Abfall"
#: bpy.types.FileSelectParams.use_filter
msgid "Filter Files"
@@ -6534,9 +6535,8 @@
msgstr "Endbild"
#: bpy.types.CompositorNodeKeying.blur_pre
-#, fuzzy
msgid "Pre Blur"
-msgstr "Unschärfe"
+msgstr "Vorher weichzeichnen"
#: bpy.types.OBJECT_OT_material_slot_deselect
#, fuzzy
@@ -7504,9 +7504,8 @@
msgstr ""
#: bpy.types.CompositorNodeKeying.blur_post
-#, fuzzy
msgid "Post Blur"
-msgstr "Bewegungsunschärfe"
+msgstr "Anschließend weichzeichnen"
#: bpy.types.TransformConstraint.to_min_z
msgid "To Minimum Z"
@@ -8270,7 +8269,7 @@
#: bpy.types.RenderSettings.pixel_filter_type:'MITCHELL'
msgid "Mitchell-Netravali"
-msgstr ""
+msgstr "Mitchell-Netraveli"
#: bpy.types.DopeSheet.show_datablock_filters
msgid ""
@@ -9767,7 +9766,7 @@
#: bpy.types.TRANSFORM_OT_warp.snap_target:'CLOSEST'
#: bpy.types.ToolSettings.snap_target:'CLOSEST'
msgid "Snap closest point onto target"
-msgstr ""
+msgstr "Entferntester Punkt auf dem Ziel einrasten"
#: bpy.types.UserPreferencesFilePaths.font_directory
msgid "The default directory to search for loading fonts"
@@ -11088,7 +11087,7 @@
#: bpy.types.Scene.frame_end
msgid "Final frame of the playback/rendering range"
-msgstr ""
+msgstr "Letztes Bild der Wiedergabe/Renderspanne"
#: bpy.types.VoxelData.extension
msgid "How the texture is extrapolated past its original bounds"
@@ -11564,6 +11563,7 @@
#: bpy.types.SpaceView3D.viewport_shade:'SOLID'
msgid "Display the object solid, lit with default OpenGL lights"
msgstr ""
+"Massives Objekt darstellen das mit Standard OpenGL Licht beleuchtet wird"
#: bpy.types.PHYSICS_PT_smoke_cache
msgid "Smoke Cache"
@@ -11738,9 +11738,8 @@
msgstr ""
#: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode
-#, fuzzy
msgid "Buffer Edge Mode"
-msgstr "Modifikator entfernen"
+msgstr "Pufferkanten-Modus"
#: bpy.types.CompositorNodeTonemap.tonemap_type:'RD_PHOTORECEPTOR'
msgid "R/D Photoreceptor"
@@ -13790,7 +13789,7 @@
#: bpy.types.RegionView3D.show_sync_view
#: bpy.types.RenderSettings.pixel_filter_type:'BOX'
msgid "Box"
-msgstr ""
+msgstr "Rechteck"
#: release/scripts/startup/bl_ui/properties_scene.py:179
msgid "F-Curve Grouping:"
@@ -14728,7 +14727,7 @@
#: bpy.types.ToolSettings.snap_node_element:'NODE_Y'
msgid "Snap to top/bottom node border"
-msgstr ""
+msgstr "Am oberen/unteren Knotenrand einrasten"
#: release/scripts/startup/bl_ui/properties_particle.py:1197
msgid "Roughness End"
@@ -16440,7 +16439,7 @@
#: bpy.types.CompositorNodeBlur.filter_type:'MITCH'
msgid "Mitch"
-msgstr ""
+msgstr "Mitchell"
#: bpy.types.VoxelData.filepath
msgid "The external source data file to use"
@@ -16500,7 +16499,7 @@
#: bpy.types.EnvironmentMapTexture.filter_size
#: bpy.types.ImageTexture.filter_size bpy.types.RenderSettings.filter_size
msgid "Filter Size"
-msgstr ""
+msgstr "Filtergröße"
#: bpy.types.Brush.blend:'MIX' bpy.types.Brush.vertex_tool:'MIX'
#: bpy.types.PAINT_OT_brush_select.vertex_paint_tool:'MIX'
@@ -17200,7 +17199,7 @@
#: bpy.types.OBJECT_OT_origin_set.type:'GEOMETRY_ORIGIN'
#: release/scripts/startup/bl_ui/space_view3d.py:200
msgid "Geometry to Origin"
-msgstr ""
+msgstr "Geometrie zu Ursprung"
#: bpy.types.RenderSettings.sequencer_gl_preview
#: bpy.types.RenderSettings.sequencer_gl_render
@@ -17323,10 +17322,9 @@
msgstr ""
#: bpy.types.NODE_OT_collapse_hide_unused_toggle
-#, fuzzy
msgctxt "Operator"
msgid "Collapse and Hide Unused Sockets"
-msgstr "Geschwindigkeitskraft:"
+msgstr "Zusammenklappen und unbenutzte Buchsen ausblenden"
#: bpy.types.EditBone.roll
msgid "Bone rotation around head-tail axis"
@@ -18489,7 +18487,7 @@
#: bpy.types.RenderSettings.sequencer_gl_render:'WIREFRAME'
#: bpy.types.SpaceView3D.viewport_shade:'WIREFRAME'
msgid "Display the object as wire edges"
-msgstr ""
+msgstr "Objekt als Drahtgitter darstellen"
#: bpy.types.SkinModifier.use_y_symmetry
msgid "Avoid making unsymmetrical quads across the Y axis"
@@ -20393,7 +20391,6 @@
msgstr "es"
#: bpy.types.NODE_OT_clipboard_paste
-#, fuzzy
msgctxt "Operator"
msgid "Paste from clipboard"
msgstr "Aus Zwischenablage einfügen"
@@ -21514,7 +21511,7 @@
#: bpy.types.Material.emit
msgid "Amount of light to emit"
-msgstr "Betrag des Lichtes, des ausstrahlt"
+msgstr "Betrag des Lichtes, das ausstrahlt"
#: bpy.types.BRUSH_OT_uv_sculpt_tool_set.tool
#: bpy.types.IMAGE_PT_tools_brush_tool bpy.types.ParticleEdit.tool
@@ -21683,9 +21680,8 @@
msgstr ""
#: bpy.types.CompositorNodeKeying.feather_falloff
-#, fuzzy
msgid "Feather Falloff"
-msgstr "Linearer Abfall"
+msgstr "Feder Abfall"
#: bpy.types.KeyMapItem.key_modifier:'NDOF_BUTTON_ISO1'
#: bpy.types.KeyMapItem.type:'NDOF_BUTTON_ISO1'
@@ -21890,7 +21886,7 @@
#: bpy.types.SpaceClipEditor.pivot_point:'MEDIAN_POINT'
#: bpy.types.SpaceView3D.pivot_point:'MEDIAN_POINT'
msgid "Pivot around the median point of selected objects"
-msgstr ""
+msgstr "Drehpunkt um den Mittelpunkt der ausgewählten Objekte"
#: bpy.types.USERPREF_PT_addons
#: bpy.types.UserPreferences.active_section:'ADDONS'
@@ -22753,7 +22749,7 @@
#: bpy.types.OBJECT_OT_select_linked
msgid "Select all visible objects that are linked"
-msgstr ""
+msgstr "Alle sichtbaren Objekte, die verknüpft sind auswählen"
#: bpy.types.UserPreferencesView.use_mouse_depth_navigate
msgid ""
@@ -24102,7 +24098,7 @@
#: bpy.types.Material.use_specular_ramp
msgid "Toggle specular ramp operations"
-msgstr ""
+msgstr "Glanzpunkt-Verlaufsoperationen umschalten"
#: bpy.types.ParticleSettings.simplify_refsize
msgid "Reference size in pixels, after which simplification begins"
@@ -25477,7 +25473,7 @@
#: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SPHERE'
#: bpy.types.ToolSettings.proportional_edit_falloff:'SPHERE'
msgid "Spherical falloff"
-msgstr ""
+msgstr "Spherischer Abfall"
#: bpy.types.SCULPT_OT_brush_stroke.mode:'NORMAL'
#: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'NORMAL'
@@ -26200,7 +26196,7 @@
#: bpy.types.TextureSlot.offset
msgid "Fine tune of the texture mapping X, Y and Z locations"
-msgstr ""
+msgstr "Feinabstimmung der Textur X, Y und Z Positionen"
#: bpy.types.BUTTONS_OT_directory_browse.filter_image
#: bpy.types.BUTTONS_OT_file_browse.filter_image
@@ -27122,7 +27118,7 @@
#: bpy.types.MaterialTextureSlot.mapping:'FLAT'
#: bpy.types.ParticleSettingsTextureSlot.mapping:'FLAT'
msgid "Map X and Y coordinates directly"
-msgstr ""
+msgstr "Direkte Textur X und Y Koordinaten"
#: bpy.types.OBJECT_OT_paths_update
#, fuzzy
@@ -27727,7 +27723,7 @@
#: bpy.types.ToolSettings.snap_node_element:'NODE_XY'
msgid "Snap to any node border"
-msgstr "An jeden Knotenrand einrasten"
+msgstr "An jedem Knotenrand einrasten"
#: bpy.types.TextureSlot.blend_type
msgid "Mode used to apply the texture"
@@ -28811,10 +28807,9 @@
msgstr ""
#: bpy.types.NODE_OT_preview_toggle
-#, fuzzy
msgctxt "Operator"
msgid "Toggle Node Preview"
-msgstr "Renderansicht zeigen ein/aus"
+msgstr "Knotenvorschau an-/ausschalten"
#: bpy.types.UserPreferencesSystem.screencast_wait_time
msgid "Wait Timer (ms)"
@@ -29382,7 +29377,7 @@
#: bpy.types.RenderSettings.resolution_percentage
msgid "Percentage scale for render resolution"
-msgstr ""
+msgstr "Prozentuale Skalierung der Renderauflösung"
#: bpy.types.MarbleTexture.noise_basis_2:'SAW'
#: bpy.types.WoodTexture.noise_basis_2:'SAW'
@@ -29995,7 +29990,7 @@
#: bpy.types.CompositorNode.type:'SWITCH' bpy.types.CompositorNodeSwitch
#: bpy.types.CompositorNodeSwitch.check
msgid "Switch"
-msgstr ""
+msgstr "Schalter"
#: bpy.types.DynamicPaintSurface.point_cache
#: bpy.types.ClothModifier.point_cache bpy.types.ParticleSystem.point_cache
@@ -30022,9 +30017,8 @@
msgstr "Anzahl der Audiokanäle"
#: bpy.types.CompositorNodeKeying.edge_kernel_radius
-#, fuzzy
msgid "Edge Kernel Radius"
-msgstr "Fasenradius"
+msgstr "Kantenradius"
#: bpy.types.CLIP_MT_tracking_settings_presets
msgid "Tracking Presets"
@@ -31104,7 +31098,7 @@
#: bpy.types.NODE_OT_preview_toggle
msgid "Toggle preview display for selected nodes"
-msgstr ""
+msgstr "Vorschau des ausgewählten Knoten anzeigen/ausblenden"
#: bpy.types.CompositorNode.type:'COMBHSVA' bpy.types.CompositorNodeCombHSVA
msgid "Combine HSVA"
@@ -31264,7 +31258,7 @@
#: bpy.types.Material.specular_ramp_blend
msgid "Specular Ramp Blend"
-msgstr ""
+msgstr "Glanzpunktverlauf-Überblenung"
#: bpy.types.OBJECT_OT_vertex_group_normalize
msgctxt "Operator"
@@ -31702,7 +31696,7 @@
#: bpy.types.RenderSettings.use_crop_to_border
msgid "Crop to Border"
-msgstr ""
+msgstr "Bis zum Rand beschneiden"
#: bpy.types.DopeSheet.filter_group
msgid "Filtering Group"
@@ -33776,7 +33770,7 @@
#: bpy.types.ToolSettings.use_snap_align_rotation
msgid "Align rotation with the snapping target"
-msgstr ""
+msgstr "Rotation mit dem Einrastziel ausrichten"
#: release/scripts/startup/bl_ui/space_view3d.py:1313
msgid "Fill Mask"
@@ -34101,7 +34095,7 @@
#: bpy.types.CompositorNodeBlur.use_gamma_correction
msgid "Apply filter on gamma corrected values"
-msgstr ""
+msgstr "Filter auf Gamma korigierte Werte anwenden"
#: bpy.types.Material.specular_slope
msgid "Specular Slope"
@@ -34447,7 +34441,7 @@
#: bpy.types.RenderSettings.sequencer_gl_render:'TEXTURED'
#: bpy.types.SpaceView3D.viewport_shade:'TEXTURED'
msgid "Display the object solid, with a texture"
-msgstr ""
+msgstr "Massives Objekt mit einer Textur darstellen"
@@ Diff output truncated at 10240 characters. @@
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