[Bf-translations-svn] SVN commit: /data/svn/bf-translations [527] branches/zh_CN: 99.5% done

bf-translations at blender.org bf-translations at blender.org
Thu Apr 12 21:11:46 CEST 2012


Revision: 527
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=527
Author:   leon_cheung
Date:     2012-04-12 19:11:46 +0000 (Thu, 12 Apr 2012)
Log Message:
-----------
99.5% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-04-12 02:19:55 UTC (rev 526)
+++ branches/zh_CN/zh_CN.po	2012-04-12 19:11:46 UTC (rev 527)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-04-09 20:53+0200\n"
-"PO-Revision-Date: 2012-04-12 03:21+0800\n"
+"PO-Revision-Date: 2012-04-13 03:10+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -53304,7 +53304,7 @@
 
 #: bpy.types.ParticleSystem.reactor_target_object
 msgid "For reactor systems, the object that has the target particle system (empty if same object)"
-msgstr ""
+msgstr "存在目标粒子系统的物体(若为物体自身, 则留空), 用于反应器系统"
 
 #: bpy.types.ParticleSystem.reactor_target_particle_system
 msgid "Reactor Target Particle System"
@@ -53312,11 +53312,11 @@
 
 #: bpy.types.ParticleSystem.reactor_target_particle_system
 msgid "For reactor systems, index of particle system on the target object"
-msgstr ""
+msgstr "目标物体上的粒子系统索引, 针对反应器系统"
 
 #: bpy.types.ParticleSystem.seed
 msgid "Offset in the random number table, to get a different randomized result"
-msgstr ""
+msgstr "随机数表中的偏移量, 用于获得不同的随机化结果"
 
 #: bpy.types.ParticleSystem.settings
 msgid "Particle system settings"
@@ -53328,7 +53328,7 @@
 
 #: bpy.types.ParticleSystem.dt_frac
 msgid "The current simulation time step size, as a fraction of a frame"
-msgstr ""
+msgstr "当前模拟的时间步长大小, 作为帧的一部分"
 
 #: bpy.types.ParticleSystem.vertex_group_clump
 msgid "Vertex Group Clump"
@@ -53472,7 +53472,7 @@
 
 #: bpy.types.ParticleSystem.invert_vertex_group_roughness_end
 msgid "Negate the effect of the roughness end vertex group"
-msgstr ""
+msgstr "反转粗糙末端效果顶点组"
 
 #: bpy.types.ParticleSystem.vertex_group_size
 msgid "Vertex Group Size"
@@ -53548,7 +53548,7 @@
 
 #: bpy.types.ParticleTarget.object
 msgid "The object that has the target particle system (empty if same object)"
-msgstr ""
+msgstr "具有目标粒子系统的物体 (若为物体自身, 则留空)"
 
 #: bpy.types.ParticleTarget.system
 msgid "Target Particle System"
@@ -53564,7 +53564,7 @@
 
 #: bpy.types.PointCache
 msgid "Point cache for physics simulations"
-msgstr ""
+msgstr "用于物理模拟的点缓存"
 
 #: bpy.types.PointCache.name
 msgid "Cache name"
@@ -53587,12 +53587,12 @@
 #: bpy.types.PointCache.compression:'LIGHT'
 #: bpy.types.SmokeDomainSettings.point_cache_compress_type:'CACHELIGHT'
 msgid "Fast but not so effective compression"
-msgstr ""
+msgstr "速度快, 但压缩效率不高"
 
 #: bpy.types.PointCache.compression:'HEAVY'
 #: bpy.types.SmokeDomainSettings.point_cache_compress_type:'CACHEHEAVY'
 msgid "Effective but slow compression"
-msgstr ""
+msgstr "压缩效率高, 但速度慢"
 
 #: bpy.types.PointCache.index
 msgid "Cache Index"
@@ -53608,7 +53608,7 @@
 
 #: bpy.types.PointCache.info
 msgid "Info on current cache status"
-msgstr ""
+msgstr "当前缓存状态信息"
 
 #: bpy.types.PointCache.frame_step
 msgid "Cache Step"
@@ -53628,7 +53628,7 @@
 
 #: bpy.types.PointCache.use_disk_cache
 msgid "Save cache files to disk (.blend file must be saved first)"
-msgstr ""
+msgstr "将缓存文件保存到磁盘 (需要先行保存 .blend 文件)"
 
 #: bpy.types.PointCache.frame_end
 msgid "Frame on which the simulation stops"
@@ -53648,7 +53648,7 @@
 
 #: bpy.types.PointCache.use_library_path
 msgid "Use this files path when library linked into another file"
-msgstr ""
+msgstr "当库连接到另一文件中时的使用此文件路径"
 
 #: bpy.types.PointCache.point_caches
 msgid "Point Cache List"
@@ -53664,7 +53664,7 @@
 
 #: bpy.types.PointCache.use_quick_cache
 msgid "Update simulation with cache steps"
-msgstr ""
+msgstr "使用缓存步进, 对模拟进行更新"
 
 #: bpy.types.PointCache.frame_start
 msgid "Frame on which the simulation starts"
@@ -53680,7 +53680,7 @@
 
 #: bpy.types.PointDensity.color_source
 msgid "Data to derive color results from"
-msgstr ""
+msgstr "色彩结果的数据源"
 
 #: bpy.types.PointDensity.color_source:'PARTICLE_AGE'
 #: bpy.types.PointDensity.falloff:'PARTICLE_AGE'
@@ -53690,7 +53690,7 @@
 
 #: bpy.types.PointDensity.color_source:'PARTICLE_AGE'
 msgid "Lifetime mapped as 0.0 - 1.0 intensity"
-msgstr ""
+msgstr "映射强度在 0.0 - 1.0 之间的寿命"
 
 #: bpy.types.PointDensity.color_source:'PARTICLE_SPEED'
 msgid "Particle Speed"
@@ -53698,7 +53698,7 @@
 
 #: bpy.types.PointDensity.color_source:'PARTICLE_SPEED'
 msgid "Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity"
-msgstr ""
+msgstr "映射强度在 0.0 - 1.0 之间的粒子速度 (速率的绝对量)"
 
 #: bpy.types.PointDensity.color_source:'PARTICLE_VELOCITY'
 msgid "XYZ velocity mapped to RGB colors"
@@ -53714,7 +53714,7 @@
 
 #: bpy.types.PointDensity.falloff:'CONSTANT'
 msgid "Density is constant within lookup radius"
-msgstr ""
+msgstr "在查找半径内, 密度恒定"
 
 #: bpy.types.PointDensity.use_falloff_curve
 msgid "Use a custom falloff curve"
@@ -53726,7 +53726,7 @@
 
 #: bpy.types.PointDensity.object
 msgid "Object to take point data from"
-msgstr ""
+msgstr "点数据的来源物体"
 
 #: bpy.types.PointDensity.particle_cache_space
 msgid "Particle Cache"
@@ -53759,11 +53759,11 @@
 
 #: bpy.types.PointDensity.point_source
 msgid "Point data to use as renderable point density"
-msgstr ""
+msgstr "用于可渲染式密度点的点数据"
 
 #: bpy.types.PointDensity.point_source:'PARTICLE_SYSTEM'
 msgid "Generate point density from a particle system"
-msgstr ""
+msgstr "由一个粒子系统生成点密度"
 
 #: bpy.types.PointDensity.point_source:'OBJECT'
 msgid "Object Vertices"
@@ -53771,20 +53771,20 @@
 
 #: bpy.types.PointDensity.point_source:'OBJECT'
 msgid "Generate point density from an object's vertices"
-msgstr ""
+msgstr "由一个物体的顶点生成的点密度"
 
 #: bpy.types.PointDensity.radius
 msgid "Radius from the shaded sample to look for points within"
-msgstr ""
+msgstr "着色采样中的点查找半径"
 
 #: bpy.types.PointDensity.speed_scale
 #: bpy.types.PointDensity.falloff_speed_scale
 msgid "Multiplier to bring particle speed within an acceptable range"
-msgstr ""
+msgstr "在合理范围内, 用于提供粒子速度的倍增值"
 
 #: bpy.types.PointDensity.turbulence_scale
 msgid "Scale of the added turbulent noise"
-msgstr ""
+msgstr "已添加的紊乱噪点的比例"
 
 #: bpy.types.PointDensity.falloff_soft
 msgid "Softness"
@@ -53792,11 +53792,11 @@
 
 #: bpy.types.PointDensity.falloff_soft
 msgid "Softness of the 'soft' falloff option"
-msgstr ""
+msgstr "'柔和' 衰减选项的柔和度"
 
 #: bpy.types.PointDensity.use_turbulence
 msgid "Add directed noise to the density at render-time"
-msgstr ""
+msgstr "在渲染时为密度效果添加定向噪点"
 
 #: bpy.types.PointDensity.turbulence_influence
 msgid "Turbulence Influence"
@@ -53804,19 +53804,19 @@
 
 #: bpy.types.PointDensity.turbulence_influence
 msgid "Method for driving added turbulent noise"
-msgstr ""
+msgstr "已添加的紊乱噪点的驱动方法"
 
 #: bpy.types.PointDensity.turbulence_influence:'STATIC'
 msgid "Noise patterns will remain unchanged, faster and suitable for stills"
-msgstr ""
+msgstr "噪点样式将保持不变, 适用于静帧图, 且速度较快"
 
 #: bpy.types.PointDensity.turbulence_influence:'PARTICLE_VELOCITY'
 msgid "Turbulent noise driven by particle velocity"
-msgstr ""
+msgstr "由粒子速率所驱动的紊乱噪点"
 
 #: bpy.types.PointDensity.turbulence_influence:'PARTICLE_AGE'
 msgid "Turbulent noise driven by the particle's age between birth and death"
-msgstr ""
+msgstr "由粒子寿命所驱动的紊乱噪点"
 
 #: bpy.types.PointDensity.turbulence_influence:'GLOBAL_TIME'
 msgid "Global Time"
@@ -53824,7 +53824,7 @@
 
 #: bpy.types.PointDensity.turbulence_influence:'GLOBAL_TIME'
 msgid "Turbulent noise driven by the global current frame"
-msgstr ""
+msgstr "由全局当前帧所驱动的紊乱噪点"
 
 #: bpy.types.PointDensity.falloff_speed_scale
 msgid "Velocity Scale"
@@ -53864,7 +53864,7 @@
 
 #: bpy.types.Pose.ik_solver
 msgid "Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC"
-msgstr ""
+msgstr "选择用于IK链的IK解算器, 目前选项: 0为Legacy, 1为iTaSC"
 
 #: bpy.types.Pose.bones
 msgid "Pose Bones"
@@ -53880,7 +53880,7 @@
 
 #: bpy.types.PoseBone
 msgid "Channel defining pose data for a bone in a Pose"
-msgstr ""
+msgstr "用于定义某姿态中一段骨骼的姿态数据"
 
 #: bpy.types.PoseBone.matrix_basis
 msgid "Basis Matrix"
@@ -53916,7 +53916,7 @@
 
 #: bpy.types.PoseBone.constraints
 msgid "Constraints that act on this PoseChannel"
-msgstr ""
+msgstr "作用于此姿态通道约束"
 
 #: bpy.types.PoseBone.custom_shape
 msgid "Custom Object"
@@ -53924,7 +53924,7 @@
 
 #: bpy.types.PoseBone.custom_shape
 msgid "Object that defines custom draw type for this bone"
-msgstr ""
+msgstr "用于定义此骨骼的自定义显示类型的物体"
 
 #: bpy.types.PoseBone.custom_shape_transform
 msgid "Custom Shape Transform"
@@ -53932,7 +53932,7 @@
 
 #: bpy.types.PoseBone.custom_shape_transform
 msgid "Bone that defines the display transform of this custom shape"
-msgstr ""
+msgstr "用于定义此自定义形状的显示方式变换的骨骼"
 
 #: bpy.types.PoseBone.is_in_ik_chain
 msgid "Has IK"
@@ -54079,11 +54079,11 @@
 
 #: bpy.types.PoseBone.use_ik_rotation_control
 msgid "Apply channel rotation as IK constraint"
-msgstr ""
+msgstr "将通道的旋转应用为IK约束"
 
 #: bpy.types.PoseBone.use_ik_linear_control
 msgid "Apply channel size as IK constraint if stretching is enabled"
-msgstr ""
+msgstr "若启用了拉伸, 则将通道的尺寸应用为IK约束"
 
 #: bpy.types.PoseBone.parent
 msgid "Parent of this pose bone"
@@ -54103,7 +54103,7 @@
 
 #: bpy.types.PoseBone.matrix
 msgid "Final 4x4 matrix after constraints and drivers are applied (object space)"
-msgstr ""
+msgstr "应用了约束和驱动之后的 4x4 矩阵结果"
 
 #: bpy.types.PoseBone.tail
 msgid "Pose Tail Position"
@@ -54119,7 +54119,7 @@
 
 #: bpy.types.PoseBone.IKRetarget
 msgid "Toggle IK Retargeting method for given bone"
-msgstr ""
+msgstr "为指定的骨骼切换IK的重定向方法"
 
 #: bpy.types.PropertyGroup
 msgid "ID Property Group"
@@ -54143,7 +54143,7 @@
 
 #: bpy.types.AnimationStitchSettings.second_offset
 msgid "Frame offset for 2nd animation, where it should start"
-msgstr ""
+msgstr "第2个动画的帧偏移量, 即起始位置"
 
 #: bpy.types.AnimationStitchSettings.second_action
 msgid "Action 2"
@@ -54175,7 +54175,7 @@
 
 #: bpy.types.AnimationStitchSettings.blend_amount
 msgid "Size of blending transitiion, on both sides of the stitch"
-msgstr ""
+msgstr "线步两侧的混合过渡尺寸"
 
 #: bpy.types.CyclesCameraSettings.aperture_type
 msgid "Aperture Type"
@@ -54183,7 +54183,7 @@
 
 #: bpy.types.CyclesCameraSettings.aperture_type
 msgid "Use F/stop number or aperture radius"
-msgstr ""
+msgstr "使用光圈级数或光圈半径"
 
 #: bpy.types.CyclesCameraSettings.aperture_type:'RADIUS'
 msgid "Directly change the size of the aperture"
@@ -54191,7 +54191,7 @@
 
 #: bpy.types.CyclesCameraSettings.aperture_type:'FSTOP'
 msgid "F/stop"
-msgstr ""
+msgstr "光圈级数"
 
 #: bpy.types.CyclesCameraSettings.aperture_type:'FSTOP'
 msgid "Change the size of the aperture by f/stops"

@@ Diff output truncated at 10240 characters. @@


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