[Bf-translations-svn] SVN commit: /data/svn/bf-translations [256] branches/de/de.po: Updated German translation; mainly sculpt mode

bf-translations at blender.org bf-translations at blender.org
Wed Dec 14 22:56:07 CET 2011


Revision: 256
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=256
Author:   mf0102
Date:     2011-12-14 21:55:40 +0000 (Wed, 14 Dec 2011)
Log Message:
-----------
Updated German translation; mainly sculpt mode

Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2011-12-14 16:35:45 UTC (rev 255)
+++ branches/de/de.po	2011-12-14 21:55:40 UTC (rev 256)
@@ -3963,7 +3963,7 @@
 #: bpy.types.TextureSlot.blend_type,
 #: release/scripts/startup/bl_ui/space_sequencer.py:206
 msgid "Subtract"
-msgstr ""
+msgstr "Abziehen"
 
 #: bpy.types.AnimData.action_blend_type, 'SUBTRACT'
 #: bpy.types.NlaStrip.blend_type,
@@ -9663,7 +9663,7 @@
 #: bpy.types.VIEW3D_PT_tools_brush bpy.types.ParticleEdit.brush
 #: bpy.types.SpaceNodeEditor.texture_type,
 msgid "Brush"
-msgstr ""
+msgstr "Pinsel"
 
 #: bpy.types.DriverTarget.id_type, 'CURVE' bpy.types.Action.id_root,
 #: bpy.types.Brush.curve bpy.types.Object.parent_type, bpy.types.Object.type,
@@ -13711,7 +13711,7 @@
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:874
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:528
 msgid "Radius"
-msgstr ""
+msgstr "Radius"
 
 #: bpy.types.GameObjectSettings.radius
 msgid "Radius of bounding sphere and material physics"
@@ -14503,7 +14503,7 @@
 
 #: bpy.types.Brush.use_accumulate bpy.types.GRAPH_OT_sound_bake.accumulate
 msgid "Accumulate"
-msgstr ""
+msgstr "Akkumulieren"
 
 #: bpy.types.Brush.use_accumulate
 msgid "Accumulate stroke daubs on top of each other"
@@ -14842,23 +14842,22 @@
 #: bpy.types.Brush.use_rake bpy.types.Brush.texture_angle_source_random,
 #: 'RAKE' bpy.types.Brush.texture_angle_source_no_random,
 msgid "Rake"
-msgstr ""
+msgstr "Rechen"
 
 #: bpy.types.Brush.use_rake bpy.types.Brush.texture_angle_source_random,
 #: 'RAKE' bpy.types.Brush.texture_angle_source_no_random,
 msgid "Rotate the brush texture to match the stroke direction"
-msgstr ""
+msgstr "Pinseltextur rotieren, um sie der Pinselstrichrichtung anzugleichen"
 
 #: bpy.types.Brush.use_random_rotation
 #: bpy.types.ParticleSettings.rotation_factor_random
-#, fuzzy
 msgid "Random Rotation"
-msgstr "Rotation kopieren"
+msgstr "Zufällige Rotation"
 
 #: bpy.types.Brush.use_random_rotation
 #: bpy.types.Brush.texture_angle_source_random, 'RANDOM'
 msgid "Rotate the brush texture at random"
-msgstr ""
+msgstr "Pinseltextur zufällig rotieren"
 
 #: bpy.types.Brush.rate bpy.types.ParticleSettings.simplify_rate
 #: bpy.types.ParticleSettings.simplify_viewport
@@ -14882,39 +14881,32 @@
 msgstr ""
 
 #: bpy.types.Brush.sculpt_plane
-#, fuzzy
 msgid "Sculpt Plane"
-msgstr "Skulpturmodus"
+msgstr "Skulpturebene"
 
 #: bpy.types.Brush.sculpt_plane, 'AREA'
-#, fuzzy
 msgid "Area Plane"
-msgstr "Form"
+msgstr "Flächenebene"
 
 #: bpy.types.Brush.sculpt_plane, 'VIEW'
-#, fuzzy
 msgid "View Plane"
-msgstr "Ebene"
+msgstr "Sichtebene"
 
 #: bpy.types.Brush.sculpt_plane, 'X'
-#, fuzzy
 msgid "X Plane"
-msgstr "Ebene"
+msgstr "X-Ebene"
 
 #: bpy.types.Brush.sculpt_plane, 'Y'
-#, fuzzy
 msgid "Y Plane"
-msgstr "Ebene"
+msgstr "Y-Ebene"
 
 #: bpy.types.Brush.sculpt_plane, 'Z'
-#, fuzzy
 msgid "Z Plane"
-msgstr "Ebene"
+msgstr "Z-Ebene"
 
 #: bpy.types.Brush.sculpt_tool
-#, fuzzy
 msgid "Sculpt Tool"
-msgstr "Skulpturmodus"
+msgstr "Skulpturwerkzeug"
 
 #: bpy.types.Brush.sculpt_tool, 'BLOB'
 #: bpy.types.BRUSH_OT_sculpt_tool_set.tool,
@@ -14924,7 +14916,7 @@
 #: bpy.types.Brush.sculpt_tool, 'CLAY'
 #: bpy.types.BRUSH_OT_sculpt_tool_set.tool,
 msgid "Clay"
-msgstr ""
+msgstr "Ton"
 
 #: bpy.types.Brush.sculpt_tool, 'CREASE' bpy.types.MeshEdge.crease
 #: bpy.types.BRUSH_OT_sculpt_tool_set.tool, bpy.types.CURVE_OT_duplicate.mode,
@@ -15105,19 +15097,18 @@
 
 #: bpy.types.Brush.texture_angle_source_random
 #: bpy.types.Brush.texture_angle_source_no_random
-#, fuzzy
 msgid "Texture Angle Source"
-msgstr "Texturknoten"
+msgstr "Texturwinkelquelle"
 
 #: bpy.types.Brush.texture_angle_source_random, 'USER'
 #: bpy.types.Brush.texture_angle_source_no_random, bpy.types.Key.user
 msgid "User"
-msgstr ""
+msgstr "Benutzer"
 
 #: bpy.types.Brush.texture_angle_source_random, 'USER'
 #: bpy.types.Brush.texture_angle_source_no_random,
 msgid "Rotate the brush texture by given angle"
-msgstr ""
+msgstr "Pinseltextur um gegebenen Winkel rotieren"
 
 #: bpy.types.Brush.texture_overlay_alpha
 msgid "Texture Overlay Alpha"
@@ -16188,7 +16179,7 @@
 #: bpy.types.SCULPT_OT_brush_stroke.stroke
 #: bpy.types.VIEW3D_PT_tools_brush_stroke
 msgid "Stroke"
-msgstr ""
+msgstr "Pinselstrich"
 
 #: bpy.types.GreasePencil.draw_mode, 'STROKE'
 msgid "Stick stroke to other strokes"
@@ -16226,9 +16217,8 @@
 msgstr ""
 
 #: bpy.types.Group.objects bpy.types.Scene.objects
-#, fuzzy
 msgid "Objects"
-msgstr "Objekt"
+msgstr "Objekte"
 
 #: bpy.types.Group.objects
 msgid "A collection of this groups objects"
@@ -16253,13 +16243,12 @@
 msgstr "Endframe für Export"
 
 #: bpy.types.Image.fps
-#, fuzzy
 msgid "Animation Speed"
-msgstr "Animationsdaten"
+msgstr "Animationsgeschwindigkeit"
 
 #: bpy.types.Image.fps
 msgid "Speed of the animation in frames per second"
-msgstr ""
+msgstr "Geschwindigkeit der Animation in Frames pro Sekunde"
 
 #: bpy.types.Image.frame_start
 #, fuzzy
@@ -16374,7 +16363,7 @@
 #: bpy.types.ImageFormatSettings.file_format,
 #: bpy.types.WipeSequence.transition_type,
 msgid "Iris"
-msgstr ""
+msgstr "Iris"
 
 #: bpy.types.Image.file_format, 'IRIS'
 #: bpy.types.ImageFormatSettings.file_format,
@@ -34889,7 +34878,7 @@
 
 #: bpy.types.BRUSH_OT_reset
 msgid "Reset Brush"
-msgstr ""
+msgstr "Pinsel zurücksetzen"
 
 #: bpy.types.BRUSH_OT_reset
 msgid "Return brush to defaults based on current tool"
@@ -37833,9 +37822,8 @@
 msgstr "Projektion:"
 
 #: bpy.types.EXPORT_SCENE_OT_quake_map.texture_opts
-#, fuzzy
 msgid "Brush texture options"
-msgstr "Skelett"
+msgstr "Pinseltextur-Optionen"
 
 #: bpy.types.EXPORT_SCENE_OT_x3d
 msgid "Export selection to Extensible 3D file (.x3d)"
@@ -58092,14 +58080,12 @@
 msgstr ""
 
 #: bpy.types.BrushTextureSlot.angle
-#, fuzzy
 msgid "Brush texture rotation"
-msgstr "Skelett"
+msgstr "Pinseltextur-Rotation"
 
 #: bpy.types.BrushTextureSlot.map_mode, 'TILED'
-#, fuzzy
 msgid "Tiled"
-msgstr "Kacheln:"
+msgstr "Gekachelt"
 
 #: bpy.types.LampTextureSlot
 #, fuzzy
@@ -66853,9 +66839,8 @@
 msgstr "UV-Mapping:"
 
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:197
-#, fuzzy
 msgid "Edge Select Mode:"
-msgstr "Kantenauswahlmodus"
+msgstr "Kantenauswahlmodus:"
 
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:222
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:264



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