[Bf-taskforce25] Blender spring cleaning

Nathan Vegdahl cessen at cessen.com
Fri May 15 21:03:46 CEST 2009


Yeah, I do recall that frustration on BBB.

However, normal mesh objects (not bones) will show the wireframe of
faceless edges even when the drawtype is solid.  This makes a lot of
sense to me.  Can't that same drawing method just be adopted for
bones?

Alternatively (or in addition) we could give full-fledged access to
the drawtype of individual bones.  It has not been an uncommon desire
for me to want some bones to be b-bone, other bones to be stick, yet
other bones to be octahedron, some bones to be x-ray, others to be
normal, etc.  If this were the case, we would actually have a place to
put "wire vs solid" that makes sense.

Yet another alternative is as theeth suggests: have the bones adopt
the drawtype of the objects they are mimicking.

--Nathan V

On Thu, May 14, 2009 at 2:05 AM, Joshua Leung <aligorith at gmail.com> wrote:
> Perhaps I should explain a bit...
>
> by default, most rigs will be set to 'shaded' drawtype, which means that any
> meshes consisting of edges+verts only will not appear if the view drawtype
> is solid or greater. To get around this, many riggers had to resort to
> setting their rigs to be 'wireframe' only. This works fine as long as you
> don't want some shaded controls too. Also, there are problems when
> proxifying rigs, since the rig gets assigned to a new object which will by
> default have 'shaded' drawtype. This was quite undesireable for animators to
> have to remember to do that on every shot they set up. Rather, getting the
> rigger to specify this as part of their rig specifications is a better idea
> IMO.
>
> On Thu, May 14, 2009 at 3:32 PM, Martin Poirier <theeth at yahoo.com> wrote:
>>
>>
>>
>> --- On Wed, 5/13/09, Joshua Leung <aligorith at gmail.com> wrote:
>>
>> > From: Joshua Leung <aligorith at gmail.com>
>> > Subject: Re: [Bf-taskforce25] Blender spring cleaning
>> > To: "The Blender 2.5 TaskForce" <bf-taskforce25 at blender.org>
>> > Received: Wednesday, May 13, 2009, 6:44 PM
>> > Hi,
>> >
>> > On Thu, May 14, 2009 at 9:44 AM,
>> > Nathan Vegdahl <cessen at cessen.com>
>> > wrote:
>> >       - Kill the "W" button next to the bone
>> > shape object field.  If
>> >
>> > someone wants the shape to always be wireframe, they can
>> > just model
>> >
>> > the mesh with only edges.-1. I think
>> > you've already forgotten the problems associated with
>> > modelling rig controls as just meshes without wireframes;
>> > namely, that you need to set the entire armature to draw as
>> > wireframes only then. This is not even always possibe for
>> > linked objects.
>> >
>> >
>> > I WILL NOT kill this until there's a much better
>> > alternative for the way the drawing system works w.r.t.
>> > draw-modes.
>>
>> It doesn't work like that right now, but couldn't it just use the max draw
>> type value from the source object?
>>
>> Martin
>>
>>
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