[Bf-taskforce25] Blender spring cleaning

Martin Poirier theeth at yahoo.com
Thu May 14 15:31:49 CEST 2009




--- On Thu, 5/14/09, Joshua Leung <aligorith at gmail.com> wrote:

> From: Joshua Leung <aligorith at gmail.com>
> Subject: Re: [Bf-taskforce25] Blender spring cleaning
> To: "The Blender 2.5 TaskForce" <bf-taskforce25 at blender.org>
> Received: Thursday, May 14, 2009, 5:05 AM
> Perhaps I should explain a bit...
> 
> by default, most rigs will be set to 'shaded'
> drawtype, which means that any meshes consisting of
> edges+verts only will not appear if the view drawtype is
> solid or greater. To get around this, many riggers had to
> resort to setting their rigs to be 'wireframe' only.
> This works fine as long as you don't want some shaded
> controls too. Also, there are problems when proxifying rigs,
> since the rig gets assigned to a new object which will by
> default have 'shaded' drawtype. This was quite
> undesireable for animators to have to remember to do that on
> every shot they set up. Rather, getting the rigger to
> specify this as part of their rig specifications is a better
> idea IMO.  
> 

I wasn't talking about the armature's drawtype, I was talking about the objects that are used for bone shapes. That is, making bone shapes work more like duplis, where the draw type of the original object is used and not the drawtype of the object that does the duplication.

This would work, IMHO.

Martin


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