[Bf-taskforce25] Materials and Textures management.

Mirai Warren the.future.comes.mw at gmail.com
Sun Jun 14 21:57:43 CEST 2009


I like this a lot and could definitely see using it.  As I understand
it, your additions--besides the what is in the current panel--can be
collapsed/hidden?

On Sat, Jun 13, 2009 at 2:40 PM, Eclectiel L<eclect25 at yahoo.com> wrote:
>
> PDF version of the last one with the adjustments:
> http://www.4shared.com/get/111622700/aa9cd10a/materials_area_V2_adjustments.html
>
> (If it has any problem let me know.)
>
>
> Eclectiel.
>
>
>
>
> ----- Original Message ----
> From: joe <joeedh at gmail.com>
> To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
> Sent: Saturday, June 13, 2009 2:39:30 PM
> Subject: Re: [Bf-taskforce25] Materials and Textures management.
>
> thanks!
>
> On Sat, Jun 13, 2009 at 10:54 AM, Eclectiel L<eclect25 at yahoo.com> wrote:
>>
>> No problem, next time I'll try a PDF, or divide it into smaller pages.
>>
>> Eclectiel.
>>
>>
>>
>> ----- Original Message ----
>> From: joe <joeedh at gmail.com>
>> To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
>> Sent: Saturday, June 13, 2009 1:50:20 PM
>> Subject: Re: [Bf-taskforce25] Materials and Textures management.
>>
>>>Can you split it into pages, or better yet make a PDF?
>>>
>>>Joe
>>
>> On Sat, Jun 13, 2009 at 10:25 AM, Eclectiel L<eclect25 at yahoo.com> wrote:
>>>
>>> Some adjustments to the proposed Materials/Textures workflow to
>>> make it more clear and straightforward. Solving some problems
>>> in the previous proposal:
>>> http://img19.imageshack.us/img19/4328/materialsareav2adjustme.png
>>>
>>>
>>> Cheers,
>>>
>>> Eclectiel.
>>>
>>>
>>>
>>>>----- Original Message ----
>>>>From: Eclectiel L <eclect25 at yahoo.com>
>>>>To: bf-taskforce25 at blender.org
>>>>Sent: Friday, June 12, 2009 4:01:35 PM
>>>>Subject: [Bf-taskforce25] Materials and Textures management.
>>>>
>>>>
>>>>>From Brecht:
>>>>> Though some things do definitely require an extra level in the
>>>>> hierarchy, in particular materials, textures, bones and particle
>>>>> systems.
>>>>....
>>>>> It would be interesting to see mockups for these cases too
>>>>> (supporting unlimited number of materials/textures, even though they are
>>>>> limited now, this is likely to change).
>>>>....
>>>>
>>>>Made an attempt for Materials and Textures management. Here
>>>>are some mockups:
>>>>
>>>>Page 1:
>>>>http://img32.imageshack.us/img32/1619/materialsareav2page1.png
>>>>
>>>>Page 2:
>>>>http://img401.imageshack.us/img401/546/materialsareav2page2.png
>>>>
>>>>
>>>>I see materials and textures as something separated from
>>>>objects, they are there either they are assigned to an object or not, that's
>>>>one of the reasons why I chose a separate area, while keeping in the
>>>>Properties editor the relationship between materials and the materials IDs of
>>>>the selected object. And also the Properties editor started to need room for
>>>>what I wanted to achieve.
>>>>
>>>>Even though the mockups are themed similar to the actual 2.5 look,
>>>>this proposal is mostly intended to show functionality, not much
>>>>the final aspect.
>>>>
>>>>
>>>>
>>>>Cheers,
>>>>
>>>>Eclectiel.
>>>
>>>
>>>
>>>
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