[Bf-taskforce25] Materials and Textures management.

Eclectiel L eclect25 at yahoo.com
Sat Jun 13 21:40:44 CEST 2009


PDF version of the last one with the adjustments:
http://www.4shared.com/get/111622700/aa9cd10a/materials_area_V2_adjustments.html

(If it has any problem let me know.)


Eclectiel.




----- Original Message ----
From: joe <joeedh at gmail.com>
To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
Sent: Saturday, June 13, 2009 2:39:30 PM
Subject: Re: [Bf-taskforce25] Materials and Textures management.

thanks!

On Sat, Jun 13, 2009 at 10:54 AM, Eclectiel L<eclect25 at yahoo.com> wrote:
>
> No problem, next time I'll try a PDF, or divide it into smaller pages.
>
> Eclectiel.
>
>
>
> ----- Original Message ----
> From: joe <joeedh at gmail.com>
> To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
> Sent: Saturday, June 13, 2009 1:50:20 PM
> Subject: Re: [Bf-taskforce25] Materials and Textures management.
>
>>Can you split it into pages, or better yet make a PDF?
>>
>>Joe
>
> On Sat, Jun 13, 2009 at 10:25 AM, Eclectiel L<eclect25 at yahoo.com> wrote:
>>
>> Some adjustments to the proposed Materials/Textures workflow to
>> make it more clear and straightforward. Solving some problems
>> in the previous proposal:
>> http://img19.imageshack.us/img19/4328/materialsareav2adjustme.png
>>
>>
>> Cheers,
>>
>> Eclectiel.
>>
>>
>>
>>>----- Original Message ----
>>>From: Eclectiel L <eclect25 at yahoo.com>
>>>To: bf-taskforce25 at blender.org
>>>Sent: Friday, June 12, 2009 4:01:35 PM
>>>Subject: [Bf-taskforce25] Materials and Textures management.
>>>
>>>
>>>>From Brecht:
>>>> Though some things do definitely require an extra level in the
>>>> hierarchy, in particular materials, textures, bones and particle
>>>> systems.
>>>....
>>>> It would be interesting to see mockups for these cases too
>>>> (supporting unlimited number of materials/textures, even though they are
>>>> limited now, this is likely to change).
>>>....
>>>
>>>Made an attempt for Materials and Textures management. Here
>>>are some mockups:
>>>
>>>Page 1:
>>>http://img32.imageshack.us/img32/1619/materialsareav2page1.png
>>>
>>>Page 2:
>>>http://img401.imageshack.us/img401/546/materialsareav2page2.png
>>>
>>>
>>>I see materials and textures as something separated from
>>>objects, they are there either they are assigned to an object or not, that's
>>>one of the reasons why I chose a separate area, while keeping in the
>>>Properties editor the relationship between materials and the materials IDs of
>>>the selected object. And also the Properties editor started to need room for
>>>what I wanted to achieve.
>>>
>>>Even though the mockups are themed similar to the actual 2.5 look,
>>>this proposal is mostly intended to show functionality, not much
>>>the final aspect.
>>>
>>>
>>>
>>>Cheers,
>>>
>>>Eclectiel.
>>
>>
>>
>>
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