[Bf-taskforce25] kerning - Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20837] branches/blender2.5/blender/source /blender: Made the kerning a float, this give a little more of tweak.

Diego B bdiego at gmail.com
Sun Jun 14 03:06:54 CEST 2009


On Sat, Jun 13, 2009 at 10:40 PM, Matt Ebb<matt at mke3.net> wrote:
> On 14/06/2009, at 12:24 AM, Matt Ebb wrote:
>
> The issue is that the kerning really just needs to be left at the
>
> default 0.0 instead of tracking it out like that - pretty simple.
>
> Actually, I'm not quite so sure any more.
>
> After looking at the latest commit with variable kerning set back to 0.0, it
> still didn't look as good as it did originally (which was great!). I
> downloaded an older build, and there are still differences.
>
> What's different between what's happening in the code now, compared to how
> it was  before all of these commits? I wonder if hinting does have something
> to do with it, has a different hinting method been enabled? When I zoom in,
> it does seem that the current fonts are more aligned with the pixel grid,
> but this has still come at a pretty nasty cost to kerning and readability.
>
> http://mke3.net/blender/devel/2.5/kerning.png
>
> I made a comparison image above with some ugly examples marked. You can see
> the difference - before the commits the kerning was a lot tighter, but more
> perceptually even (as it should be, and as they spend years drilling into
> you at design school :) Currently, there are more uneven gaps, especially
> between letters such as 'To' and 'ro'. In 'Render' in the top menu, there's
> good spacing between the 'e' and the 'n', but then a huge gap between the
> 'n' and the 'd'. The earlier, 'before' version looks much better, and the
> word reads as more of a complete unit, instead of a broken apart string of
> letters.
>
> Diego, do you know what's happening here?

It's a problem with the float (I think), I am going to make some
change and see what happen.

>
> cheers,
>
> Matt
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