[Bf-taskforce25] Drop Scriptlinks?

Matt Ebb matt at mke3.net
Wed Jul 22 01:22:06 CEST 2009


On Wed, Jul 22, 2009 at 9:08 AM, Campbell Barton<ideasman42 at gmail.com> wrote:
> I even wrote scriptlinks a while back that I thought would be useful
> but never ended up using them because enabling them was such a hassle.
> managing multiple scriptlinks on an object is especially tedious.

Yep, scriptlinks are quite crappy. Agreed there.

> We have discussed before, but python intergration could work more like this....
> * Define an object/material etc.. as type "X" - Renderman /
> CrystalSpace / Luxrender / Povray /....
> * On startup scripts can register themselves as callbacks to events on
> type "X", (Render, Draw, FrameChange etc) similar to how menus/panels
> and operators are registered.

Well, if scripts can register as listeners, they can just listen in to
whatever notifications are sent by the rest of Blender, and act
accordingly.

cheers,

Matt


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