[Bf-taskforce25] Drop Scriptlinks?

Martin Poirier theeth at yahoo.com
Wed Jul 22 04:06:30 CEST 2009




--- On Tue, 7/21/09, Matt Ebb <matt at mke3.net> wrote:

> From: Matt Ebb <matt at mke3.net>
> Subject: Re: [Bf-taskforce25] Drop Scriptlinks?
> To: "The Blender 2.5 TaskForce" <bf-taskforce25 at blender.org>
> Received: Tuesday, July 21, 2009, 7:22 PM
> On Wed, Jul 22, 2009 at 9:08 AM,
> Campbell Barton<ideasman42 at gmail.com>
> wrote:
> > I even wrote scriptlinks a while back that I thought
> would be useful
> > but never ended up using them because enabling them
> was such a hassle.
> > managing multiple scriptlinks on an object is
> especially tedious.
> 
> Yep, scriptlinks are quite crappy. Agreed there.
> 
> > We have discussed before, but python intergration
> could work more like this....
> > * Define an object/material etc.. as type "X" -
> Renderman /
> > CrystalSpace / Luxrender / Povray /....
> > * On startup scripts can register themselves as
> callbacks to events on
> > type "X", (Render, Draw, FrameChange etc) similar to
> how menus/panels
> > and operators are registered.
> 
> Well, if scripts can register as listeners, they can just
> listen in to
> whatever notifications are sent by the rest of Blender, and
> act
> accordingly.

Right, listeners are basically generalized scriptlinks. Scriptlinks as they are in 2.4x should disappear.

Martin


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