[Bf-taskforce25] defaults & tweaks list

Nathan Vegdahl cessen at cessen.com
Sun Jul 12 01:17:50 CEST 2009


> I'm not writing off autokey completely (my "autokey is the devil"
> comment was mostly in jest). It certainly has its uses and I've
> definitely enabled it for tweaking. I certainly agree with you there.

   Just to be clear, I wasn't referring to your "autokey is the devil"
comment.  Had I been responding to that, I would have said, "No!  It's
not the devil!  It's angels from heaven!  Sexy, sexy angels from
heaven!"  Or something like that. ;-)

   Rather, I was addressing your reasons for preferring manual keying
(which are a lot of the same reasons I gave back in the day, too).
   I found that after using autokey for a while, most of those things
didn't actually turn out to be issues for me in practice.  It reminds
me a bit of that saying about Wikipedia: it works in practice, not in
theory. ;-)
   The only point of annoyance is when I rotate something that already
has nicely finished translation curves, and autokey inserts a
translation key screwing that up.  But I think these are solvable
issues.

   Your mileage may vary, of course.  And I'm not trying to force
people into anything.  I'm totally fine with autokey being off by
default.

--Nathan V

On Sat, Jul 11, 2009 at 2:22 PM, Jason van
Gumster<jason at handturkeystudios.com> wrote:
> Heya Nathan,
>
> Nathan Vegdahl <cessen at cessen.com> wrote:
>
>>    Having said all that, I do suspect (completely without evidence)
>> that most Blender animators use manual keying, so perhaps it would be
>> good to stick with that as default anyway.  Autokey isn't a difficult
>> feature to turn on if you want it.  (And I do recommend actually
>> trying it out on two or three shots before writing it off.  You might
>> be surprised.)
>
> I'm not writing off autokey completely (my "autokey is the devil"
> comment was mostly in jest). It certainly has its uses and I've
> definitely enabled it for tweaking. I certainly agree with you there.
> However, I still find that manual keying suits me better for the
> initial blocking and refinement passes. That being the case, I prefer
> to have autokey disabled when I start and then turn it on when I need
> it. For me, autokey is a good feature when you need it, but not all
> that great as a primary tool for animating.
>
> And like you said, it isn't difficult to turn on when you want to use
> it.
>
>  -Jason
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