[Bf-taskforce25] A couple UI/functionality proposals

JimmyVolatile spam at useful.no
Fri Jul 3 11:02:52 CEST 2009


@Brian: Good Idea. However, I thought there already were sliders for
rotating, moving and textures? (Attaching an empty is another, already
existing option. )One interesting "Blender-way" of manipulating textures
would be to use G/R/S-keys to move/rotate/scale the textures, the same way
it's done elsewhere.

/Jimmy Volatile

On Fri, Jul 3, 2009 at 7:24 AM, Carl Olsson <carl.olsson at gmail.com> wrote:

> 2009/7/3 Brian Staub <brian.staub at yahoo.com>:
> > I have a one UI related idea that might help with the readability of
> > truncated words when buttons are too small to contain the text,
> > and one idea for the rotation of textures.
> >
> > 1) Truncating only vowels first often leaves a word still legible.
> > This might not be the case with other languages, but this is at least
> true
> > for English.
>
> I think a more flexible solution would be to associate a list of
> strings containing various abbreviations with each widget, the
> abbreviations being prioritized by informative value, with the most
> informative abbreviation that will fit the widget always used.
>
> Then you may have as many abbreviations as is meaningful and useful
> for a given widget and each language can have it's own optimized
> abbreviations.
>
> eg.
> "OSA", "OverSamp", "Over Sampling"
> "TrSh", "TraShad", "TraShadow", "TransShadow", "Transparent Shadow"
> (okay, that's getting a little silly)
>
> All these different textual representation could however make things
> more difficult for documenters and new users.
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