[Bf-taskforce25] A couple UI/functionality proposals

Brian Staub brian.staub at yahoo.com
Fri Jul 3 15:52:58 CEST 2009


Hey Jimmy

If the sliders already exist somewhere, they're nowhere logical in 2.4x as many buttons, so I couldn't find them.
And when I did a search to try and find out how to rotate textures in Blender the Empty method was all I found.
Your G/R/S idea would be good if you could select the texture in the viewport somehow... but I don't think it would be obvious it could be done to new users.

Cheers

Brian




________________________________
From: JimmyVolatile <spam at useful.no>
To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
Sent: Friday, July 3, 2009 4:02:52 AM
Subject: Re: [Bf-taskforce25] A couple UI/functionality proposals


@Brian: Good Idea. However, I thought there already were sliders for rotating, moving and textures? (Attaching an empty is another, already existing option. )One interesting "Blender-way" of manipulating textures would be to use G/R/S-keys to move/rotate/scale the textures, the same way it's done elsewhere.


/Jimmy Volatile

On Fri, Jul 3, 2009 at 7:24 AM, Carl Olsson <carl.olsson at gmail.com> wrote:

2009/7/3 Brian Staub <brian.staub at yahoo.com>:
>
>> I have a one UI related idea that might help with the readability of
>>> truncated words when buttons are too small to contain the text,
>>> and one idea for the rotation of textures.
>>>
>>> 1) Truncating only vowels first often leaves a word still legible.
>>> This might not be the case with other languages, but this is at least true
>>> for English.
>
>I think a more flexible solution would be to associate a list of
>>strings containing various abbreviations with each widget, the
>>abbreviations being prioritized by informative value, with the most
>>informative abbreviation that will fit the widget always used.
>
>>Then you may have as many abbreviations as is meaningful and useful
>>for a given widget and each language can have it's own optimized
>>abbreviations.
>
>>eg.
>>"OSA", "OverSamp", "Over Sampling"
>>"TrSh", "TraShad", "TraShadow", "TransShadow", "Transparent Shadow"
>>(okay, that's getting a little silly)
>
>>All these different textual representation could however make things
>>more difficult for documenters and new users.
>>_______________________________________________
>>Bf-taskforce25 mailing list
>Bf-taskforce25 at blender.org
>http://lists.blender.org/mailman/listinfo/bf-taskforce25
>



      
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