[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18632] branches/blender2.5/blender/source /blender: 2.5: WM Compositing

Shaul Kedem shaul.kedem at gmail.com
Mon Jan 26 16:36:37 CET 2009


triple buffer works well here : Intel 82945G / windows XP

On Mon, Jan 26, 2009 at 4:01 AM, Brecht Van Lommel <brecht at blender.org> wrote:
> Hi,
>
> On Sun, 2009-01-25 at 18:14 -0500, Nicholas Bishop wrote:
>> A question about partial redraw, can it be set up to have multiple
>> drawing regions? In sculpt mode with symmetry, there may be only small
>> parts being sculpted, but if these regions are at the four corners of
>> the screen and it's all combined into one large region, much of the
>> benefit of partial redraw will be lost.
>
> That's a good point yes. It's not as simple to implement because you can
> only have one glScissor, and the drawing code would have to clip against
> multiple rects. Doing the full space draw multiple times seems not to be
> a good idea.
>
> But especially with triple buffer I can make it work well anyway. Let
> the 3d view draw the parts, then overdraw everything again outside those
> parts with the image from the third buffer (as some drawing will spill
> over and be half done only). I'll implement this.
>
> Brecht.
>
>
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