[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18632] branches/blender2.5/blender/source /blender: 2.5: WM Compositing

Nicholas Bishop nicholasbishop at gmail.com
Thu Jan 29 00:01:24 CET 2009


Little bug in triple buffer drawing, cursors are painted over popup menus.

-Nicholas

On Mon, Jan 26, 2009 at 10:36 AM, Shaul Kedem <shaul.kedem at gmail.com> wrote:
> triple buffer works well here : Intel 82945G / windows XP
>
> On Mon, Jan 26, 2009 at 4:01 AM, Brecht Van Lommel <brecht at blender.org> wrote:
>> Hi,
>>
>> On Sun, 2009-01-25 at 18:14 -0500, Nicholas Bishop wrote:
>>> A question about partial redraw, can it be set up to have multiple
>>> drawing regions? In sculpt mode with symmetry, there may be only small
>>> parts being sculpted, but if these regions are at the four corners of
>>> the screen and it's all combined into one large region, much of the
>>> benefit of partial redraw will be lost.
>>
>> That's a good point yes. It's not as simple to implement because you can
>> only have one glScissor, and the drawing code would have to clip against
>> multiple rects. Doing the full space draw multiple times seems not to be
>> a good idea.
>>
>> But especially with triple buffer I can make it work well anyway. Let
>> the 3d view draw the parts, then overdraw everything again outside those
>> parts with the image from the third buffer (as some drawing will spill
>> over and be half done only). I'll implement this.
>>
>> Brecht.
>>
>>
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