[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18632] branches/blender2.5/blender/source /blender: 2.5: WM Compositing
Brecht Van Lommel
brecht at blender.org
Fri Jan 23 21:42:42 CET 2009
Hi,
Joshua Leung wrote:
> Here on Windows Vista Home Premium, NVidia GeForce Go 7600, maximising
> window to fullscreen (i.e. titlebar + taskbar still visible, but window
> doesn't have borders for resizing visible) results in heaps of visual
> artifacts (regions flickering in/out of visibility, regions moving
> around in unexpected ways, some regions overlapping others) on all of
> the 'Window Draw Method' settings except "Full".
I committed some changes. Fullscreen indeed causes the Nvidia driver
to go from swap copy to swap exchange. "Overlap" then needs to run
with the -E command line option to work correct.. will probably remove
this method or enable -E by default eventually. However for "Triple
Buffer" I would not expect it, but it may be because it is falling
back to "Overlap" because it failed somehow, is there a message about
this in the console?
> In the .B.blend I'm using, the "Window Draw Method" field is empty upon
> file load (* this file is available upon request). The default .B.blend
> file doesn't have any of the aforementioned problems though, so perhaps
> there is just some missing patching?
This is due to an SDNA bug, worked around it for now.
> Mal Mal wrote:
>> With Intel Integrated graphics card ( X3100 ) on XP...
>>
>> Overlap = flickering
>> Full = OK
>> Triple Buffering = OK
>>
Thanks. "Overlap" flickering probably is due to not using the -E
command line option. Good to hear Triple Buffer works.
Brecht.
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