[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18632] branches/blender2.5/blender/source /blender: 2.5: WM Compositing

Joshua Leung aligorith at gmail.com
Fri Jan 23 12:09:18 CET 2009


Hi,

Here on Windows Vista Home Premium, NVidia GeForce Go 7600, maximising
window to fullscreen (i.e. titlebar + taskbar still visible, but window
doesn't have borders for resizing visible) results in heaps of visual
artifacts (regions flickering in/out of visibility, regions moving around in
unexpected ways, some regions overlapping others) on all of the 'Window Draw
Method' settings except "Full".

In the .B.blend I'm using, the "Window Draw Method" field is empty upon file
load (* this file is available upon request). The default .B.blend file
doesn't have any of the aforementioned problems though, so perhaps there is
just some missing patching?

Regards,
Joshua

On Fri, Jan 23, 2009 at 4:52 PM, Brecht Van Lommel <brecht at blender.org>wrote:

> Revision: 18632
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18632
> Author:   blendix
> Date:     2009-01-23 04:52:52 +0100 (Fri, 23 Jan 2009)
>
> Log Message:
> -----------
> 2.5: WM Compositing
>
> * Testing can be done by setting the "Window Draw Method" in the
>  User Preferences in the outliner. "Overlap" is still default,
>  since "Triple Buffer" has not been tested on computers other than
>  mine, would like to avoid crashing Blender on startup in case
>  there is a common bug, but it's ready for testing now.
>
>  - For reference "Full" draws the full window each time.
>  - "Triple Buffer" should work for both swap copy and swap exchange
>    systems, the latter still need the -E command line option for
>    "Overlap".
>  - Resizing and going fullscreen still gives flicker here but no
>    more than "Full" drawing.
>
>
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