Hi,<br><br>Here on Windows Vista Home Premium, NVidia GeForce Go 7600, maximising window to fullscreen (i.e. titlebar + taskbar still visible, but window doesn't have borders for resizing visible) results in heaps of visual artifacts (regions flickering in/out of visibility, regions moving around in unexpected ways, some regions overlapping others) on all of the 'Window Draw Method' settings except "Full".<br>
<br>In the .B.blend I'm using, the "Window Draw Method" field is empty upon file load (* this file is available upon request). The default .B.blend file doesn't have any of the aforementioned problems though, so perhaps there is just some missing patching?<br>
<br>Regards,<br>Joshua<br><br><div class="gmail_quote">On Fri, Jan 23, 2009 at 4:52 PM, Brecht Van Lommel <span dir="ltr"><<a href="mailto:brecht@blender.org">brecht@blender.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Revision: 18632<br>
<a href="http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18632" target="_blank">http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18632</a><br>
Author: blendix<br>
Date: 2009-01-23 04:52:52 +0100 (Fri, 23 Jan 2009)<br>
<br>
Log Message:<br>
-----------<br>
2.5: WM Compositing<br>
<br>
* Testing can be done by setting the "Window Draw Method" in the<br>
User Preferences in the outliner. "Overlap" is still default,<br>
since "Triple Buffer" has not been tested on computers other than<br>
mine, would like to avoid crashing Blender on startup in case<br>
there is a common bug, but it's ready for testing now.<br>
<br>
- For reference "Full" draws the full window each time.<br>
- "Triple Buffer" should work for both swap copy and swap exchange<br>
systems, the latter still need the -E command line option for<br>
"Overlap".<br>
- Resizing and going fullscreen still gives flicker here but no<br>
more than "Full" drawing.<br>
<br></blockquote></div><br>