[Bf-taskforce25] Updated TODO's

joe joeedh at gmail.com
Fri Aug 14 15:21:40 CEST 2009


I like the modifier menu mockup too, btw.  This'll be useful,
especially once we get python modifiers, or if someone does a editmode
operator <-> modifier bridge, or whatever.

Joe

On Fri, Aug 14, 2009 at 2:52 AM, William Reynish<william at reynish.com> wrote:
> Hi Brecht.
>
> Nice list of todo's. I have some feedback for a few of your points,
> below.
>
> On 13 Aug, 2009, at 5:15 AM, Brecht Van Lommel wrote:
>
>>
>> * Improve sensitivity for number button dragging (but how?).
>
> Ah yes, good you brought that up! At the moment dragging number
> buttons results in an exponential increase in sensitivity. And when
> you drag the number button back in the original range you were working
> on, the sensitivity multiplier isn't reset, meaning the longer you
> manipulate a numbut, increasing and decreasing the value, the
> sensitivity gets worse over time.
>
> The exponential increase in sensitivity means there isn't a 1 to 1
> mapping of your hand movement and number value.
>
> I actually think you can make it much better by simplifying things
> quite a bit. Make the numbut dragging linear, so that dragging them
> becomes predictable. If the default precision isn't enough, holding
> shift can increase it, as it does for translation.
>
> Now, for numbut dragging to become truly great, it'd be wonderful if
> dragging the cursor to the edge of the screen didn't make the
> manipulation stop, so that while dragging number fields the user isn't
> constrained by the size of the screen. This is especially annoying is
> a number field is close up against one of the screen edges (as it
> likely to be, with the vertical buttons arrangement).
>
> Here's a screen capture of one example of this working:
>
> http://www.reynish.com/files/blender25/motion_numberfields.mov
>
>
>> * Interactive updates while button dragging should not block things in
>> slow scenes. Need some sort of threaded system for this?
>
> That would be fantastic!
>
>>
>> * Modifier menu should become organized/multi column.
>
> I actually made a mockup of this. Just making it multi-column does
> afford us of much improvement, so here's a mockup of a categorized
> version of that menu:
>
> http://www.reynish.com/files/blender25/modifiers_menu.png
>
>> 3D view
>> -------
>>
>> * Draw normal, draw edges, normal size, etc option in panel here?
>
> Yes, this makes much more sense in the n-key panel with the other
> display/draw options. However they would probably need to become per-
> view options for this to really work.
>
> Cheers
>
> -William
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