[Bf-scripts-dev] Happy New year and I/O Group

Ed Blake kitsune_e at yahoo.com
Fri Jan 6 18:36:48 CET 2006


I would be more then happy to provide some test models.  I've got some
large/small/simple/complex models made in both Wings3d and in Blender that
might provide some import/export challenge.  They should all be fairly clean,
and representative of normal modeling features.

As to formats... OBJ!  I think obj (wavefront object) is the most generic,
used, and supported format at the moment.  Formats I would like to see well
supported are x3d and fbx.  Fbx seems to be supported be a largish number of
proprietary apps, and hopefully x3d will eventually be supported nearly every
where...

--- Willian Padovani Germano <wgermano at ig.com.br> wrote:

> Hi,
> ...
> 
> I guess a good first project would be to define a few very important 
> formats that we want to support well and:
> 
> 1. Check the current state of these i/o scripts in Blender;
> 2. Start collecting a minimal set of sample files that we can use to 
> test importing and exporting of these formats.
> 
> Selecting a few doesn't mean we'll ignore the others, of course. It's 
> just a controlled way to experiment and set general guidelines that we 
> can follow with the other formats later. So we'd better start with as 
> few as 2 or 3 formats.
> 
> About #2: we gotta be careful with licenses, we can't simply grab any 
> file. We should have our own .blend file with models covering basic data 
> (uv textured mesh with 3 and 4 sided faces, loose edges and vertices, 
> scene data (camera, lamps), materials, etc.) to use with the exporters. 
> For the importers we can also collect (properly licensed) files that 
> they had to be upgraded / fixed to work with.
> 
> So, to start I suggest we discuss this: a minimal repository of sample 
> files to test the formats we will support. We need some volunteers to 
> take care of this and need to define how it's gonna work. We also need 
> people to keep an updated wiki page about what we're discussing / doing.
> 
> Opinions, volunteers? (Remember that this will only work if people 
> participate!)
> 
> --
> Willian




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