[Bf-python] FBX Importer: custom material generation.
Bastien Montagne
montagne29 at wanadoo.fr
Sat Nov 5 10:10:51 CET 2016
Yep, think your way is the best way to go. :)
Le 04/11/2016 à 13:33, Andreas Atteneder a écrit :
> hi folks!
>
> If I want to customize the way materials are created when importing
> FBX files (specifically mimicking Unity3D material generation plus
> some custom rules), what's the best way to do so?
>
> So far I'd think it would be best to edit the FBX addon directly by
> adding an option like "my custom material generation rules" and create
> a wrapper just like CyclesShaderWrapper (found in
> io_scene__fbx/cycles_shader_compat.py).
>
> What do you think? Is there better way to inject such behavior without
> having to alter built-in addons?
>
> Thanks,
> andi
>
>
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