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<p>Yep, think your way is the best way to go. :)<br>
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<div class="moz-cite-prefix">Le 04/11/2016 à 13:33, Andreas
Atteneder a écrit :<br>
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<div>hi folks!<br>
<br>
If I want to customize the way materials are created when
importing FBX files (specifically mimicking Unity3D material
generation plus some custom rules), what's the best way to
do so?<br>
<br>
So far I'd think it would be best to edit the FBX addon
directly by adding an option like "my custom material
generation rules" and create a wrapper just like
CyclesShaderWrapper (found in
io_scene__fbx/cycles_shader_compat.py).<br>
<br>
What do you think? Is there better way to inject such
behavior without having to alter built-in addons?<br>
<br>
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Thanks,<br>
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andi<br>
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