[Bf-python] FBX Importer: custom material generation.

Andreas Atteneder andreas.atteneder at gmail.com
Fri Nov 4 13:33:28 CET 2016


hi folks!

If I want to customize the way materials are created when importing FBX
files (specifically mimicking Unity3D material generation plus some custom
rules), what's the best way to do so?

So far I'd think it would be best to edit the FBX addon directly by adding
an option like "my custom material generation rules" and create a wrapper
just like CyclesShaderWrapper (found in
io_scene__fbx/cycles_shader_compat.py).

What do you think? Is there better way to inject such behavior without
having to alter built-in addons?

Thanks,
andi
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