[Bf-python] Cython, cycles and makesrna

Christof Mueller seamap3d at gmail.com
Thu May 19 00:52:34 CEST 2011


Thanks for that Brecht,

I'll have a look ...

On Thu, May 19, 2011 at 1:02 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Hi,
>
> I can't really give a simple answer to this, if you want to implement
> support for python sequencer strips, you'll need to do quite a bit of
> work. There is already a plugin strip in the sequencer (not entirely
> functional yet), looking for that in the code would be a good start,
> see PluginSeq and SEQ_PLUGIN in the code. For python integration, best
> to look at code for existing things that can be extended with addons,
> like UI panels.
>
> Brecht.
>
> On Wed, May 18, 2011 at 5:19 AM, Christof Mueller <seamap3d at gmail.com>
> wrote:
> > Brecht, or someone.
> > could you point me to some information, how to write add-ons and how they
> > potentially could be linked with the sequencer ?
> > I was thinking that another way of doing this would be to provide a
> > 'build-in' sequencer effect, that can run python scripts. It could be
> > sitting in the menus right next to the standard effect strips such as
> 'Alpha
> > Over', 'Alpha Under' 'cross' etc. It could have its own gui/parameter
> form
> > where people can specify a python script to run.
> > Cheers,
> > Christof
> >
> >
> > On Mon, May 16, 2011 at 8:20 PM, Brecht Van Lommel
> > <brechtvanlommel at pandora.be> wrote:
> >>
> >> Hi,
> >>
> >> The sequencer C plugin system is indeed not entirely working in 2.5,
> >> there's no concrete plans to get it working at this moment as far as I
> >> know. Probably the code could be patched up to work again, though it
> >> would be better if it sequencer plugins in 2.5 worked as addons.
> >>
> >> Brecht.
> >>
> >> On Sun, May 15, 2011 at 11:35 PM, Christof Mueller <seamap3d at gmail.com>
> >> wrote:
> >> > This is my first post to this list, so I'm just putting this out here
> >> > and
> >> > hope it's the right place ;-).
> >> >
> >> > I'm currently trying to write a C - plugin for the blender sequence
> >> > editor
> >> > that is using pyObjects to pass on to a python script which will be
> >> > doing
> >> > the actual calculations. I'm hoping that I can come up with a generic
> >> > solution that would provide a plugin that can be completely python
> >> > scripted.
> >> >
> >> > I was wondering if anyone has tried this before, or if it would be
> >> > possible
> >> > to write a sequencer plugin in python right from the start ?
> >> >
> >> > Also I heard rumors, that plugins for the sequencer in blender 2.5 are
> >> > not
> >> > working at the moment, does anyone know what the plan is for
> development
> >> > in
> >> > this direction ?
> >> >
> >> > I think the video sequence editor is a great open source alternative
> to
> >> > video editing on Linux and it should definitely be expandable by a
> good
> >> > plugin system.
> >> _______________________________________________
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> >> Bf-python at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-python
> >
> >
> >
> > --
> > Christof Mueller
> > www.apeonawhale.com
> > 021 029 08731
> >
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
> >
> >
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-- 
Christof Mueller

www.apeonawhale.com <http://www.apeonawhale.com/drupal>
021 029 08731
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